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Skill Challenges in 5e?
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<blockquote data-quote="txshusker" data-source="post: 6469474" data-attributes="member: 6785841"><p>Hehe... well, I wouldn't put <em>that</em> into a skill challenge. A mundane skill challenge like that seems a bit micro-managing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I do prefer the dice to show a variant of success or fail instead of just the players fumbling around in limbo and eventually letting them succeed because I got tired they couldn't come up with the correct guess to a puzzle. I think they can help create the chaos in the roleplaying while still allowing for the overall success. </p><p></p><p>I have players who don't enjoy coming up with every question to ask in the right order. They'd prefer to generalize something and check. Or sometimes they get stuck thinking of anything at all. So a forced SC can also initiate action to move forward the game. If they're interrogating a prisoner and all the players miss an intimidate check and a persuasion check, (which happened last session) and they still need some vital piece of information, perhaps putting the interrogation into a skill challenge would have been more appropriate in order to allow for the failures but still have some sort of trackable success.</p><p></p><p>If you really ran the Olmec encounter, then perhaps the ease with which a party finished impressed the captain and they gained something or lost something because of their quick success or utter defeat.</p><p></p><p>Roleplaying at every table is different, and I am not surprised some DM's would abhor them. If their players are always spot on engaged and think of clever and witty ways to engage the world, they're likely not needed. My group... eh, not so much.... </p><p></p><p>I thought forcing a skill challenge into every module was silly, and I doubt, outside of the ones I've converted that I liked or the futures ones I might convert, I would go out of my way to create a SC in a new mission I created from scratch for 5e. But I thought they were an interesting and useful tool as trackable roleplaying on occasions.</p></blockquote><p></p>
[QUOTE="txshusker, post: 6469474, member: 6785841"] Hehe... well, I wouldn't put [I]that[/I] into a skill challenge. A mundane skill challenge like that seems a bit micro-managing. :) But I do prefer the dice to show a variant of success or fail instead of just the players fumbling around in limbo and eventually letting them succeed because I got tired they couldn't come up with the correct guess to a puzzle. I think they can help create the chaos in the roleplaying while still allowing for the overall success. I have players who don't enjoy coming up with every question to ask in the right order. They'd prefer to generalize something and check. Or sometimes they get stuck thinking of anything at all. So a forced SC can also initiate action to move forward the game. If they're interrogating a prisoner and all the players miss an intimidate check and a persuasion check, (which happened last session) and they still need some vital piece of information, perhaps putting the interrogation into a skill challenge would have been more appropriate in order to allow for the failures but still have some sort of trackable success. If you really ran the Olmec encounter, then perhaps the ease with which a party finished impressed the captain and they gained something or lost something because of their quick success or utter defeat. Roleplaying at every table is different, and I am not surprised some DM's would abhor them. If their players are always spot on engaged and think of clever and witty ways to engage the world, they're likely not needed. My group... eh, not so much.... I thought forcing a skill challenge into every module was silly, and I doubt, outside of the ones I've converted that I liked or the futures ones I might convert, I would go out of my way to create a SC in a new mission I created from scratch for 5e. But I thought they were an interesting and useful tool as trackable roleplaying on occasions. [/QUOTE]
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