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Skill Challenges in 5e?
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<blockquote data-quote="Dausuul" data-source="post: 6469638" data-attributes="member: 58197"><p>3 successes in 1 pass means 3 successes in 1 pass. Each party member gets 1 skill check per pass; if there's only one pass, that means you get one check each. You can include as few or as many party members as you like.</p><p></p><p>If you include 2 party members, you've got 2 checks to get 3 successes. Failure is certain (unless you find a way to get more than one success out of a single check).</p><p>If you include 3 party members, you've got 3 checks to get 3 successes. You have to run the table. No one can afford to fail.</p><p>If you include 4 party members, you've got 4 checks to get 3 successes. You can afford one failure.</p><p>If you include 5 party members, you've got 5 checks to get 3 successes. You can afford two failures, et cetera.</p><p></p><p>The point is that you are always better off to add party members, because each PC is giving you another check. Contrast "3 successes before 2 failures":</p><p></p><p>If you include 1 party member (the bard, say) with a 90% chance to make the check, you're just about guaranteed to succeed. The odds of the bard getting 3 successes before 2 failures are better than 99%.</p><p>If you add a rogue with a 70% chance to make the check, your odds are still good, but they've fallen off sharply from before. You have a non-negligible chance of failure.</p><p>If you add a wizard with a 50% chance to make the check, your odds drop still farther.</p><p>If you add Bob the Silent with a 10% chance to make the check, you're more likely to fail than succeed.</p><p></p><p>Every party member you add beyond the bard is dragging you down, making your odds worse. Bob especially is a liability you want to get rid of if at all possible.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6469638, member: 58197"] 3 successes in 1 pass means 3 successes in 1 pass. Each party member gets 1 skill check per pass; if there's only one pass, that means you get one check each. You can include as few or as many party members as you like. If you include 2 party members, you've got 2 checks to get 3 successes. Failure is certain (unless you find a way to get more than one success out of a single check). If you include 3 party members, you've got 3 checks to get 3 successes. You have to run the table. No one can afford to fail. If you include 4 party members, you've got 4 checks to get 3 successes. You can afford one failure. If you include 5 party members, you've got 5 checks to get 3 successes. You can afford two failures, et cetera. The point is that you are always better off to add party members, because each PC is giving you another check. Contrast "3 successes before 2 failures": If you include 1 party member (the bard, say) with a 90% chance to make the check, you're just about guaranteed to succeed. The odds of the bard getting 3 successes before 2 failures are better than 99%. If you add a rogue with a 70% chance to make the check, your odds are still good, but they've fallen off sharply from before. You have a non-negligible chance of failure. If you add a wizard with a 50% chance to make the check, your odds drop still farther. If you add Bob the Silent with a 10% chance to make the check, you're more likely to fail than succeed. Every party member you add beyond the bard is dragging you down, making your odds worse. Bob especially is a liability you want to get rid of if at all possible. [/QUOTE]
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