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Skill Challenges in 5e
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<blockquote data-quote="NotAYakk" data-source="post: 8193647" data-attributes="member: 72555"><p><strong>Skill Check</strong>: Something an individual can do in a short period of narrative. Resolve using a few rolls as possible. Have clear stakes.</p><p></p><p><strong>Skill Challenge</strong>: Extended problem over characters and narrative.</p><p></p><p>The problem is the protagonist. The problem will do something that the players may want to stop.</p><p></p><p>There must be <strong>something</strong> narrative that breaks the "rounds" of the skill challenge up; the situation must change, regardless of the PCs actions.</p><p></p><p>The challenge is extended over <strong>narrative</strong> in that things happen as you proceed. The challenge is extended over <strong>characters</strong> in that the contributions of multiple PCs can solve the problem.</p><p></p><p>As the narrative is an active participant, doing nothing or letting 1 PC handle it means the narrative "wins" more.</p><p></p><p>---</p><p></p><p>There is a royal gala, and the players want to assassinate the king there. Here the <strong>royal gala</strong> is the protagonist. If the players do nothing, it occurs and the king lives (or someone else kill him!)</p><p></p><p>The players can <strong>challenge</strong> the actions of the royal gala in order to prevent it from unfolding as it will by default.</p><p></p><p>---</p><p></p><p>Crossing the wilderness, the protagonist is the wilderness. It will kill you and eat your corpses if you do nothing.</p><p></p><p>So the wilderness regularly consumes your supplies, attacks you with weather, makes you lost, spawns predators tracking you, etc.</p><p></p><p>In this case, if the PCs don't <strong>enter</strong> the wilderness, the wilderness doesn't really bug the PCs. But once in the wilderness, doing nothing makes the wilderness take the PCs out.</p><p></p><p>---</p><p></p><p>Now, <strong>Skill Checks</strong> are still part of the challenge, and they can have consequences. But as I want even lower skilled (more likely to fail) character contributions to matter, the protagonist actions you are trying to mitigate/avoid should be larger than skill check failure consequences.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8193647, member: 72555"] [b]Skill Check[/b]: Something an individual can do in a short period of narrative. Resolve using a few rolls as possible. Have clear stakes. [b]Skill Challenge[/b]: Extended problem over characters and narrative. The problem is the protagonist. The problem will do something that the players may want to stop. There must be [b]something[/b] narrative that breaks the "rounds" of the skill challenge up; the situation must change, regardless of the PCs actions. The challenge is extended over [b]narrative[/b] in that things happen as you proceed. The challenge is extended over [b]characters[/b] in that the contributions of multiple PCs can solve the problem. As the narrative is an active participant, doing nothing or letting 1 PC handle it means the narrative "wins" more. --- There is a royal gala, and the players want to assassinate the king there. Here the [b]royal gala[/b] is the protagonist. If the players do nothing, it occurs and the king lives (or someone else kill him!) The players can [b]challenge[/b] the actions of the royal gala in order to prevent it from unfolding as it will by default. --- Crossing the wilderness, the protagonist is the wilderness. It will kill you and eat your corpses if you do nothing. So the wilderness regularly consumes your supplies, attacks you with weather, makes you lost, spawns predators tracking you, etc. In this case, if the PCs don't [b]enter[/b] the wilderness, the wilderness doesn't really bug the PCs. But once in the wilderness, doing nothing makes the wilderness take the PCs out. --- Now, [b]Skill Checks[/b] are still part of the challenge, and they can have consequences. But as I want even lower skilled (more likely to fail) character contributions to matter, the protagonist actions you are trying to mitigate/avoid should be larger than skill check failure consequences. [/QUOTE]
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