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Skill Challenges in 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8197602" data-attributes="member: 82106"><p>It depends on what version of SC rules you used. The VERY FIRST version, printed in the unerrataed 4e DMG1, has variable numbers of both success and failures depending on the complexity, and its procedure has all the players make an initiative check to decide who goes when. After that it states flat out that every character must make checks. So, if you go by those rules, then checks are required. </p><p></p><p>If you go look at the Rules Compendium SC rules, and example, none of that exists, it was all eliminated in the first big DMG1 errata, which pretty much rewrote the SC rules almost from the ground up. There are no 'turns' or 'initiative', and nothing is ever stated about anyone being mandated to make a check. </p><p></p><p>Now, a GM and players might end up with an SC situation where it is essentially impossible for a PC to avoid a check, for narrative reasons, but that's not a rule of SCs. Technically if the player says "nope, no roll" then perhaps the GM has options like imposing a failure, and/or just describing the consequent narrative and letting the players figure out how to deal with whatever the new situation is. In a few cases the GM might even decree that the objective is no longer feasible and the SC is simply over. Players CAN opt to abandon an SC, just as they can opt to retreat from combat. </p><p></p><p>So, you are right, current SC rules don't mandate checks, explicitly at least. A good GM will probably elicit them with 'carrots' (IE advantages).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8197602, member: 82106"] It depends on what version of SC rules you used. The VERY FIRST version, printed in the unerrataed 4e DMG1, has variable numbers of both success and failures depending on the complexity, and its procedure has all the players make an initiative check to decide who goes when. After that it states flat out that every character must make checks. So, if you go by those rules, then checks are required. If you go look at the Rules Compendium SC rules, and example, none of that exists, it was all eliminated in the first big DMG1 errata, which pretty much rewrote the SC rules almost from the ground up. There are no 'turns' or 'initiative', and nothing is ever stated about anyone being mandated to make a check. Now, a GM and players might end up with an SC situation where it is essentially impossible for a PC to avoid a check, for narrative reasons, but that's not a rule of SCs. Technically if the player says "nope, no roll" then perhaps the GM has options like imposing a failure, and/or just describing the consequent narrative and letting the players figure out how to deal with whatever the new situation is. In a few cases the GM might even decree that the objective is no longer feasible and the SC is simply over. Players CAN opt to abandon an SC, just as they can opt to retreat from combat. So, you are right, current SC rules don't mandate checks, explicitly at least. A good GM will probably elicit them with 'carrots' (IE advantages). [/QUOTE]
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