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Skill Challenges in 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8197745" data-attributes="member: 82106"><p>It would be impossible to know which version of the SC rules were 'usually' used by most people. I do not recall any further discussion of the originally published version post the first errata. DMG2 reprints the basic rules in amended form, although it doesn't delve into a ton of rules detail. However, there is a whole LONG section after this which elaborates on techniques, types of challenges, the best structure, etc. I think this represents what 90% of people were doing with challenges (outside of WotC themselves, who seem to have not really 'gotten' how to make them). RC adds in the explicit concept of advantages. I don't know if your friend was correct or not, my guess is NO, but it heavily depends on what assumptions you make as to what skills people can bring to bear. IME vanilla challenges without any advantages are very unlikely to fail. PCs can bring in their best skills and generally only roll checks which they have 80%+ chances of success on. If you think about it, this is pretty similar to combat, where the party virtually never actually flat out loses an encounter. Party combat loss might happen once or twice in each tier in most games I'd expect.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8197745, member: 82106"] It would be impossible to know which version of the SC rules were 'usually' used by most people. I do not recall any further discussion of the originally published version post the first errata. DMG2 reprints the basic rules in amended form, although it doesn't delve into a ton of rules detail. However, there is a whole LONG section after this which elaborates on techniques, types of challenges, the best structure, etc. I think this represents what 90% of people were doing with challenges (outside of WotC themselves, who seem to have not really 'gotten' how to make them). RC adds in the explicit concept of advantages. I don't know if your friend was correct or not, my guess is NO, but it heavily depends on what assumptions you make as to what skills people can bring to bear. IME vanilla challenges without any advantages are very unlikely to fail. PCs can bring in their best skills and generally only roll checks which they have 80%+ chances of success on. If you think about it, this is pretty similar to combat, where the party virtually never actually flat out loses an encounter. Party combat loss might happen once or twice in each tier in most games I'd expect. [/QUOTE]
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