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General Tabletop Discussion
*Dungeons & Dragons
Skill Challenges in Essentials
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<blockquote data-quote="MoutonRustique" data-source="post: 7557732" data-attributes="member: 22362"><p>If you're a beginner, a simple way to look at it (IMO) is this :</p><p></p><p>If the party has <strong>one</strong> significant objective, then a Skill Challenge is an appropriate mechanic to measure a <strong>degree</strong> of success.</p><p></p><p>If the party has <strong>multiple</strong> significant objectives, offering different ways forward, <strong>then</strong> a Skill Challenge can be appropriate to indicate success or failure.</p><p></p><p><strong>Also</strong> (IMO, very important) : </p><ul> <li data-xf-list-type="ul">If the situation would be a single check multiple times - <strong>not a skill challenge</strong>.</li> <li data-xf-list-type="ul">If only one (or few) character are implicated by the situation - <strong>not a good skill challenge</strong>.</li> <li data-xf-list-type="ul">If there is only one way to approach the situation - <strong>not a good skill challenge</strong>.</li> <li data-xf-list-type="ul">If there is no pressure or opposition - <strong>probably not a good skill challenge</strong>.</li> </ul><p>I've found that, with these concepts in mind, it really helps to avoid "jamming" a skill challenge where it isn't appropriate. So then, how <em>does</em> one use a skill challenge ? </p><p></p><p>There are two main uses :</p><p>(A) to offer a mechanical frame for a complex situation (usually non-combat)</p><p>(B) to offer an additional objective (often secondary) within a combat</p><p></p><p>How to use (A) : <ul> <li data-xf-list-type="ul">Define <strong>goal </strong>: major obstacle to overcome or main objective</li> <li data-xf-list-type="ul">Set the scene - including an immediate obstacle(s) or objective(s) (<strong>not</strong> the <strong>goal</strong>)</li> <li data-xf-list-type="ul">Ask for approaches</li> <li data-xf-list-type="ul">The approaches use will dictate what is the appropriate skill to check </li> <li data-xf-list-type="ul">If an action/approach directly tackles the obstacle, it is a <em>primary check</em></li> <li data-xf-list-type="ul">If the action would offer an advantage to overcome the obstacle, it is a <em>secondary check</em></li> <li data-xf-list-type="ul"><strong>Apply </strong>the effects of the <strong>checks </strong>to the situation and with regards <strong>to </strong>the pressure or <strong>opposition</strong></li> <li data-xf-list-type="ul">Re-set the scene (as above), and go again!</li> </ul><p>The last two are, arguably, the most important (and difficult) steps to have a great skill challenge.</p><p><a href="http://www.enworld.org/forum/showthread.php?655261-What-are-your-favorite-Skill-Challenges&p=7529340&viewfull=1#post7529340" target="_blank">Some excellent examples of EPIC proportions.</a></p><p></p><p>How to use (B):</p><ul> <li data-xf-list-type="ul">Define purpose of the challenge</li> <li data-xf-list-type="ul">Set "stages" OR multiple approaches to challenge</li> <li data-xf-list-type="ul">Be generous with adjudication of actions (not just skills)</li> <li data-xf-list-type="ul">Re-set the scene at least once during progress</li> <li data-xf-list-type="ul"> OR <a href="http://www.enworld.org/forum/showthread.php?603682-Building-a-multi-goal-encounter&p=7548473&viewfull=1#post7548473" target="_blank">use this post as an excellent example</a></li> </ul><p></p><p><em>Rules of Thumb</em></p><p><strong>Primary check</strong> : counts towards Success/Failure</p><p><strong>Secondary check</strong> : will offer a benefit to further check - but does not count towards Success/Failure</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 7557732, member: 22362"] If you're a beginner, a simple way to look at it (IMO) is this : If the party has [B]one[/B] significant objective, then a Skill Challenge is an appropriate mechanic to measure a [B]degree[/B] of success. If the party has [B]multiple[/B] significant objectives, offering different ways forward, [B]then[/B] a Skill Challenge can be appropriate to indicate success or failure. [B]Also[/B] (IMO, very important) : [LIST] [*]If the situation would be a single check multiple times - [B]not a skill challenge[/B]. [*]If only one (or few) character are implicated by the situation - [B]not a good skill challenge[/B]. [*]If there is only one way to approach the situation - [B]not a good skill challenge[/B]. [*]If there is no pressure or opposition - [B]probably not a good skill challenge[/B]. [/LIST] I've found that, with these concepts in mind, it really helps to avoid "jamming" a skill challenge where it isn't appropriate. So then, how [I]does[/I] one use a skill challenge ? There are two main uses : (A) to offer a mechanical frame for a complex situation (usually non-combat) (B) to offer an additional objective (often secondary) within a combat How to use (A) :[LIST] [*]Define [B]goal [/B]: major obstacle to overcome or main objective [*]Set the scene - including an immediate obstacle(s) or objective(s) ([B]not[/B] the [B]goal[/B]) [*]Ask for approaches [*]The approaches use will dictate what is the appropriate skill to check [*]If an action/approach directly tackles the obstacle, it is a [I]primary check[/I] [*]If the action would offer an advantage to overcome the obstacle, it is a [I]secondary check[/I] [*][B]Apply [/B]the effects of the [B]checks [/B]to the situation and with regards [B]to [/B]the pressure or [B]opposition[/B] [*]Re-set the scene (as above), and go again! [/LIST] The last two are, arguably, the most important (and difficult) steps to have a great skill challenge. [URL="http://www.enworld.org/forum/showthread.php?655261-What-are-your-favorite-Skill-Challenges&p=7529340&viewfull=1#post7529340"]Some excellent examples of EPIC proportions.[/URL] How to use (B): [LIST] [*]Define purpose of the challenge [*]Set "stages" OR multiple approaches to challenge [*]Be generous with adjudication of actions (not just skills) [*]Re-set the scene at least once during progress [*] OR [URL="http://www.enworld.org/forum/showthread.php?603682-Building-a-multi-goal-encounter&p=7548473&viewfull=1#post7548473"]use this post as an excellent example[/URL] [/LIST] [I]Rules of Thumb[/I] [B]Primary check[/B] : counts towards Success/Failure [b]Secondary check[/b] : will offer a benefit to further check - but does not count towards Success/Failure [/QUOTE]
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