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Skill Challenges : invisible ones ?
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<blockquote data-quote="Imaro" data-source="post: 5385451" data-attributes="member: 48965"><p>You know one of the things I am thinking about experimenting with, as far as SC go, is that the success or failure determines who has narrative control over the story... in other words when a player scores a success they get to describe the positive effect the success has on their goal, along with the specific action(s) they took to achieve it with said skill within the confines of the current story. A failure, on the other hand, allows the DM to describe a narrative setback (as well as the actions that caused it to come about) that affects the group or player. So with this system, the DM would just have to come up with failure conditions for the skills used... as opposed to success and failure conditions.</p><p> </p><p>I guess what I am wondering is how would you implement something like this and still keep it "invisible" without running into the whole... first successful skill check by player is narrated as a success for the whole challenge? Or do people think it would be better when running something like this for it to be known that the PC's are in a SC and need X successes to reach said goal before Y failures?</p></blockquote><p></p>
[QUOTE="Imaro, post: 5385451, member: 48965"] You know one of the things I am thinking about experimenting with, as far as SC go, is that the success or failure determines who has narrative control over the story... in other words when a player scores a success they get to describe the positive effect the success has on their goal, along with the specific action(s) they took to achieve it with said skill within the confines of the current story. A failure, on the other hand, allows the DM to describe a narrative setback (as well as the actions that caused it to come about) that affects the group or player. So with this system, the DM would just have to come up with failure conditions for the skills used... as opposed to success and failure conditions. I guess what I am wondering is how would you implement something like this and still keep it "invisible" without running into the whole... first successful skill check by player is narrated as a success for the whole challenge? Or do people think it would be better when running something like this for it to be known that the PC's are in a SC and need X successes to reach said goal before Y failures? [/QUOTE]
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