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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges : invisible ones ?
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<blockquote data-quote="Balesir" data-source="post: 5392558" data-attributes="member: 27160"><p>I think that's probably the optimum way to run most challenges as long as it doesn't become a game of "press the DM's buttons". I think you need to be really vigilant for that.</p><p></p><p>Another, practical, point I find valuable - mutability in game-time. What I mean is that the time (in the game) the characters perform the actions that benefit them does not need to be the same time as the resolution die roll(s) is(/are) made. For example, in the OP's case of characters reading up before going to meet the king, I would not neccessarily have the players roll for their researching in the "research" scene. OK, they might make a one-off roll each to get some handy pointers, but rolls for the real meat of the help in the upcoming skill challenges - no. I wouldn't even mention or hint at it - just make a note of who did some reading and their relevant skill mod at the time. Later, when the skill challenge proper is under way, <em>then</em> I would reveal (maybe in response to player questions) that, yes, those who did some reading earlier can make some extra rolls. You have History what? Did you do any reading? No? Well, OK, I guess you can try at -5...</p><p></p><p>Same works for Stealth and other skills where it's better if the player rolls rather than the DM - but only at the point where the <u>character</u> finds out if they did good or not...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5392558, member: 27160"] I think that's probably the optimum way to run most challenges as long as it doesn't become a game of "press the DM's buttons". I think you need to be really vigilant for that. Another, practical, point I find valuable - mutability in game-time. What I mean is that the time (in the game) the characters perform the actions that benefit them does not need to be the same time as the resolution die roll(s) is(/are) made. For example, in the OP's case of characters reading up before going to meet the king, I would not neccessarily have the players roll for their researching in the "research" scene. OK, they might make a one-off roll each to get some handy pointers, but rolls for the real meat of the help in the upcoming skill challenges - no. I wouldn't even mention or hint at it - just make a note of who did some reading and their relevant skill mod at the time. Later, when the skill challenge proper is under way, [I]then[/I] I would reveal (maybe in response to player questions) that, yes, those who did some reading earlier can make some extra rolls. You have History what? Did you do any reading? No? Well, OK, I guess you can try at -5... Same works for Stealth and other skills where it's better if the player rolls rather than the DM - but only at the point where the [U]character[/U] finds out if they did good or not... [/QUOTE]
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Skill Challenges : invisible ones ?
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