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Skill Challenges: New or Old - which is better?
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<blockquote data-quote="pukunui" data-source="post: 4499482" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>Now that 4e has been out for a while, I would like to get a feeling for how people are finding the Skill Challenges mechanic and whether more people prefer the original version or the errata'd version. Feel free to post why you feel either way. Also feel free to post if you think you've got a better alternative or something.</p><p></p><p>Personally, I <em>think</em> I prefer the errata'd version, but I'm not entirely sure. Part of me also thinks the errata'd version might be <em>too</em> easy rather than too hard like the original version, so I think I want to keep the footnotes (add 5 for skill checks, add 2 if involves a weapon). I mean, with the errata'd version, an easy DC for a 1st level PC is 5. If the PC is trained in that skill, then he won't even need to make a roll. He'll just automatically succeed. On the one hand, I think it's too easy, but on the other hand, shouldn't being trained mean that some things automatically succeed? I guess it depends on what "training" means -- is it an absolute thing (eg. actual knowledge or ability to perform a skill) or is it abstract (eg. training just improves your chances to recall knowledge or perform a skill-related ability)?</p><p></p><p>I also don't really know how to determine whether something should be Easy, Moderate or Hard. I also don't really know how to determine the complexity but I suppose that's an issue for a separate thread.</p><p></p><p>EDIT: As a side issue: who thinks the "three strikes and you're out" rule is better than "failures = half the number of successes"? I'm not sure if it's better or not. On the face of it, it seems worse, especially for complexity 5. 12 successes but only 3 failures? But since the DCs are all a lot lower, I suppose it's easier to get successes and harder to get failures ...</p><p></p><p>Anyway ... discuss.</p><p></p><p></p><p></p><p>Cheers,</p><p>Jonny</p></blockquote><p></p>
[QUOTE="pukunui, post: 4499482, member: 54629"] Hi all, Now that 4e has been out for a while, I would like to get a feeling for how people are finding the Skill Challenges mechanic and whether more people prefer the original version or the errata'd version. Feel free to post why you feel either way. Also feel free to post if you think you've got a better alternative or something. Personally, I [I]think[/I] I prefer the errata'd version, but I'm not entirely sure. Part of me also thinks the errata'd version might be [I]too[/I] easy rather than too hard like the original version, so I think I want to keep the footnotes (add 5 for skill checks, add 2 if involves a weapon). I mean, with the errata'd version, an easy DC for a 1st level PC is 5. If the PC is trained in that skill, then he won't even need to make a roll. He'll just automatically succeed. On the one hand, I think it's too easy, but on the other hand, shouldn't being trained mean that some things automatically succeed? I guess it depends on what "training" means -- is it an absolute thing (eg. actual knowledge or ability to perform a skill) or is it abstract (eg. training just improves your chances to recall knowledge or perform a skill-related ability)? I also don't really know how to determine whether something should be Easy, Moderate or Hard. I also don't really know how to determine the complexity but I suppose that's an issue for a separate thread. EDIT: As a side issue: who thinks the "three strikes and you're out" rule is better than "failures = half the number of successes"? I'm not sure if it's better or not. On the face of it, it seems worse, especially for complexity 5. 12 successes but only 3 failures? But since the DCs are all a lot lower, I suppose it's easier to get successes and harder to get failures ... Anyway ... discuss. Cheers, Jonny [/QUOTE]
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