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Skill Challenges: Please stop
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<blockquote data-quote="jdcash" data-source="post: 5464774" data-attributes="member: 82135"><p>I think that one should first be able to define the box, before he/she can think outside of it. The skill challenge system is a box. Figuring out how to implement it and teach that to the players sets the base from which non-combat situations can be resolved. This is of particular importance for new players or timid players. Once the box is defined then start thinking outside of it. </p><p></p><p>I know that sometimes (and definitely in the case of 4e skill challenges) I attack a mechanic or concept rather than than take the time to figure it out and make it work. I now feel that I have a pretty good grasp. If a player wants to RP through a situation I can reward that without eliminating dice roll mechanic for those who are not as comfortable expressing themselves. Also, I found that if I accept a dice roll as the resolution without adding the flavor and putting it in context of the story then the experience is lacking. However, taking a success a describing what that means to the story provides an example of how to RP and serves as a teaching point to the newer/less comfortable player. This is only possible because I know what the box is.</p></blockquote><p></p>
[QUOTE="jdcash, post: 5464774, member: 82135"] I think that one should first be able to define the box, before he/she can think outside of it. The skill challenge system is a box. Figuring out how to implement it and teach that to the players sets the base from which non-combat situations can be resolved. This is of particular importance for new players or timid players. Once the box is defined then start thinking outside of it. I know that sometimes (and definitely in the case of 4e skill challenges) I attack a mechanic or concept rather than than take the time to figure it out and make it work. I now feel that I have a pretty good grasp. If a player wants to RP through a situation I can reward that without eliminating dice roll mechanic for those who are not as comfortable expressing themselves. Also, I found that if I accept a dice roll as the resolution without adding the flavor and putting it in context of the story then the experience is lacking. However, taking a success a describing what that means to the story provides an example of how to RP and serves as a teaching point to the newer/less comfortable player. This is only possible because I know what the box is. [/QUOTE]
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