Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Riastlin" data-source="post: 5465059" data-attributes="member: 94022"><p>While I realize that there's a certain degree of sarcasm here, the same goes for combat encounters too. We could spend several hours designing an excellent combat encounter only to have the dice utterly abandon the party, causing them to "fail" and it all goes to waste and they move on in search of a different adventure (or different characters in the event that they tpk). At least with skill challenges, failure <em>shouldn't</em> derail the adventure most of the time, but rather, make the adventure more difficult.</p><p> </p><p>As to the 8 Cha shaman who hasn't trained diplomacy, the way I have always handled it is thus: The Player makes a very eloquent, moving speech/plea/whatever in hopes of gaining something from the NPC. The player then rolls and . . . its low. I then say "You reason it out in your head and it sounds beautiful, unfortunately it comes out 'Grok likes king. King help Grok!'". Have you never been in a situation where you knew what you wanted say, but not how to say it? Have you never actually been misunderstood or misinterpreted? These things happen all the time where we say one thing but perhaps mean another, or the listener thinks we said something else. The low Cha/no Diplomacy character is more likely to have this happen to him or her than the practiced tongue -- though even the bard with the silver tongue can come off arrogant and condescending.</p><p> </p><p>Oh, and if that shaman with the 8 Cha were to make a beautiful and impassioned plea (i.e. the actual statement made by the player is great) I would absolutely give a +2 to the check. Just as I would give a penalty to the player who says his bluff is "I'm here to check your satellite dish" (assuming traditional fantasy setting of course).</p><p> </p><p>If you are going to do away with skill checks, so as to highlight good roleplaying (which is certainly the group's perogative), why not just do away with combat rolls too? Should we not allow the fighter who eloquently describes his strike, or the wizard who gives a wonderful description of his spell, to auto-hit? After all, this is just roleplaying and if we don't allow that, then next time they are just going to grab their die and roll "to hit". Frankly, if that's how a group wants to play things, then by all means, go for it! The point, after all, is to have fun and the rules are only there as a guide to having fun. I would never suggest that somebody else MUST play a certain way as the only "right" way to play is the way that involves the most fun.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5465059, member: 94022"] While I realize that there's a certain degree of sarcasm here, the same goes for combat encounters too. We could spend several hours designing an excellent combat encounter only to have the dice utterly abandon the party, causing them to "fail" and it all goes to waste and they move on in search of a different adventure (or different characters in the event that they tpk). At least with skill challenges, failure [I]shouldn't[/I] derail the adventure most of the time, but rather, make the adventure more difficult. As to the 8 Cha shaman who hasn't trained diplomacy, the way I have always handled it is thus: The Player makes a very eloquent, moving speech/plea/whatever in hopes of gaining something from the NPC. The player then rolls and . . . its low. I then say "You reason it out in your head and it sounds beautiful, unfortunately it comes out 'Grok likes king. King help Grok!'". Have you never been in a situation where you knew what you wanted say, but not how to say it? Have you never actually been misunderstood or misinterpreted? These things happen all the time where we say one thing but perhaps mean another, or the listener thinks we said something else. The low Cha/no Diplomacy character is more likely to have this happen to him or her than the practiced tongue -- though even the bard with the silver tongue can come off arrogant and condescending. Oh, and if that shaman with the 8 Cha were to make a beautiful and impassioned plea (i.e. the actual statement made by the player is great) I would absolutely give a +2 to the check. Just as I would give a penalty to the player who says his bluff is "I'm here to check your satellite dish" (assuming traditional fantasy setting of course). If you are going to do away with skill checks, so as to highlight good roleplaying (which is certainly the group's perogative), why not just do away with combat rolls too? Should we not allow the fighter who eloquently describes his strike, or the wizard who gives a wonderful description of his spell, to auto-hit? After all, this is just roleplaying and if we don't allow that, then next time they are just going to grab their die and roll "to hit". Frankly, if that's how a group wants to play things, then by all means, go for it! The point, after all, is to have fun and the rules are only there as a guide to having fun. I would never suggest that somebody else MUST play a certain way as the only "right" way to play is the way that involves the most fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
Top