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Skill Challenges: Please stop
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<blockquote data-quote="Storminator" data-source="post: 5465260" data-attributes="member: 305"><p>Most recent example: the PCs find an old map to the Khyber shard mine deep in the Underdark. They can use Dungeoneering to figure out where they are or are going, History to use the map to navigate, Arcana to guess where the shards would naturally grow, Streetwise to find old miners' marks. After a stage there's a group Endurance check. At any time the players can convince me that something I didn't think of is appropriate and make a check.</p><p></p><p>Each check is narrated by the players and me in conjunction.</p><p></p><p>Success and they arrive at the mine in good shape. A failure might mean they get lost for a while, or the miners are alerted, or I give some misinformation that will affect the outcome when they arrive.</p><p></p><p>PS</p><p></p><p>P.S. We used to map all the time in the old days. Good lord, never again!</p></blockquote><p></p>
[QUOTE="Storminator, post: 5465260, member: 305"] Most recent example: the PCs find an old map to the Khyber shard mine deep in the Underdark. They can use Dungeoneering to figure out where they are or are going, History to use the map to navigate, Arcana to guess where the shards would naturally grow, Streetwise to find old miners' marks. After a stage there's a group Endurance check. At any time the players can convince me that something I didn't think of is appropriate and make a check. Each check is narrated by the players and me in conjunction. Success and they arrive at the mine in good shape. A failure might mean they get lost for a while, or the miners are alerted, or I give some misinformation that will affect the outcome when they arrive. PS P.S. We used to map all the time in the old days. Good lord, never again! [/QUOTE]
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