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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="the Jester" data-source="post: 5465372" data-attributes="member: 1210"><p>I guess I wasn't clear about this in the text regarding the skill challenge I posted, but the pcs are absolutely able to say, "Ehh, forget this, we're done here" and walk away. They must beat the skill challenge to have the particular adventure on the island, which is a follow up to an attack that killed one of the pcs earlier in the campaign. They are motivated, but never required to follow the bait. The consequence for doing so is... they do something else instead. (They have about half a dozen pending threads they could follow up on, or they could do something else entirely if they want.)</p><p></p><p></p><p></p><p>God yes. The delve format sucks donkey balls.</p><p></p><p></p><p></p><p>I suppose it could happen. There is an actual theoretical maximum based on the number of them in their lair, but it's high enough that I didn't worry about it in writing up the skill challenge.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5465372, member: 1210"] I guess I wasn't clear about this in the text regarding the skill challenge I posted, but the pcs are absolutely able to say, "Ehh, forget this, we're done here" and walk away. They must beat the skill challenge to have the particular adventure on the island, which is a follow up to an attack that killed one of the pcs earlier in the campaign. They are motivated, but never required to follow the bait. The consequence for doing so is... they do something else instead. (They have about half a dozen pending threads they could follow up on, or they could do something else entirely if they want.) God yes. The delve format sucks donkey balls. I suppose it could happen. There is an actual theoretical maximum based on the number of them in their lair, but it's high enough that I didn't worry about it in writing up the skill challenge. [/QUOTE]
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Skill Challenges: Please stop
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