Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5465468" data-attributes="member: 59506"><p>I agree with your overall point, but disagree with the assumption that it has to be this way. There's nothing that says you have to follow the Skill Challenge system rigidly. There's nothing that says you can't chalk up an automatic success for good roleplaying by a player, without ever having them make a skill roll (an immediated reward, regardless of actual stats). I think the above situation falls under one of my general rules: Good roleplaying by a player always trumps any weakness of the character. But also, within the Skill Challenge system, a player doesn't have to use a charisma based skill. Skills based on other stats not only can be used, but are encouraged to be used. It's a system that when used correctly promotes creativity rather than limiting it...</p><p> </p><p>I use Skill Challenges in my 3.x games to wonderful effect. They are great way for me to add a bit of behind-the scenes structure to non-combat encounters - so I don't have to adjudicate <em>everything</em>, and so there's a feeling of consistency and fairness for the players (as opposed to purely my subjective decisions). I like to old-school-DM encounters also, and I think I do it quite well (at least my players tell me I do<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but I've found Skill Challenges to be a very beneficial addition to my DM toolbox. But, like most in this thread have said, I almost never run them as written in the rules, and I've houserule in much of the advice I've already heard here in this thread. Especially: I never announce a Skill Challenge. I prefer them to be more transparent and less gamist (not that <em>gamist</em> is a bad thing, just not the style I like to use). I never tell players how many success or failures they need, and never provide them with a running score of their successes and failures. I prefer it to be a structure that's only apparent to the one behind the screen.</p><p> </p><p>But above all, I follow the advice that Mengu said in the same post you quoted:</p><p> </p><p></p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5465468, member: 59506"] I agree with your overall point, but disagree with the assumption that it has to be this way. There's nothing that says you have to follow the Skill Challenge system rigidly. There's nothing that says you can't chalk up an automatic success for good roleplaying by a player, without ever having them make a skill roll (an immediated reward, regardless of actual stats). I think the above situation falls under one of my general rules: Good roleplaying by a player always trumps any weakness of the character. But also, within the Skill Challenge system, a player doesn't have to use a charisma based skill. Skills based on other stats not only can be used, but are encouraged to be used. It's a system that when used correctly promotes creativity rather than limiting it... I use Skill Challenges in my 3.x games to wonderful effect. They are great way for me to add a bit of behind-the scenes structure to non-combat encounters - so I don't have to adjudicate [I]everything[/I], and so there's a feeling of consistency and fairness for the players (as opposed to purely my subjective decisions). I like to old-school-DM encounters also, and I think I do it quite well (at least my players tell me I do;)), but I've found Skill Challenges to be a very beneficial addition to my DM toolbox. But, like most in this thread have said, I almost never run them as written in the rules, and I've houserule in much of the advice I've already heard here in this thread. Especially: I never announce a Skill Challenge. I prefer them to be more transparent and less gamist (not that [I]gamist[/I] is a bad thing, just not the style I like to use). I never tell players how many success or failures they need, and never provide them with a running score of their successes and failures. I prefer it to be a structure that's only apparent to the one behind the screen. But above all, I follow the advice that Mengu said in the same post you quoted: :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
Top