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Skill Challenges: Please stop
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<blockquote data-quote="Wyckedemus" data-source="post: 5465723" data-attributes="member: 1079"><p><strong>On making skill challenges entertaining...</strong></p><p></p><p>Something I'm interested in trying in my game is give the characters different types of role-playing opportunities <em>created</em> by their skill checks. In a "round" of a skill challenge, I'd ask each of the players how they want to contribute to the situation at hand, essentially choosing a skill that they want to implement.</p><p></p><p>I will then ask them to roll their check, and I will determine how successful that roll is. If it successful or very successful, I would tell those players that they did (or are doing) a good job, and for them to roleplay appropriately. Hopefully they will do their best to roleplay the result, and my DM filter will adjudicate the attempt appropriately.</p><p></p><p>For whoever rolls poorly, or very poorly, I will ask them to roleplay an appropriate unsuccessful attempt. They get to choose how they foul up, despite their best intentions.</p><p></p><p>I'd like to see a social interaction occur between the party and the NPCs after each player has an idea of how they contribute. In a "meet the noble patron family" scenario, let's say the flirtatious bard rolled poorly for Diplomacy, and so chooses to roleplay the inability to avoid staring at the the Baroness' chest as he's expounding upon how useful the heroes will be if the Baron would hire them. The Baron looks like he's getting pissed.</p><p></p><p>The rogue however knew he rolled well on Bluff, and so uses it to successfully distract the Baron from the bard. "Psst, my friend Llellewyn the Loquacious here has lazy eyes. Two of 'em in fact. Four, when he wears his spectacles. Poor crooked-eyed bastard has a voice like a dwarven metal band though. Now how much is the reward for the gnoll demon cultists? We sent them straight to their underlords. What to you mean, what gnolls? You didn't know? Boy, do I have a story for you." (Success)</p><p></p><p>The low-Cha, Low Int barbarian chose History (he's a role-player!), and accidentally rolled very well on his History check. So he gets a chance to portray how he thinks his arrogant, vapid warrior helps out. He says he remembers a battle that his grandfather spoke of. "Hey. You are of Clan (House) Hartmaster? A Hartmaster clan-chief led many warriors, including my grandmother to slaughter the orcs at Vangerdeth Vale 40... or 80 winters ago. Something like that. My grandmother said he had mighty thews. So are you him? You don't look too old for an old guy. You look tough, though. We should break staves later, cuz I think I can take you. Where is the food?"</p><p></p><p>The Wizard botches his Arcana check to impress everyone, and therefore he decides that he is going attempt to light the noble uncle's cigar, and accidentally catch the uncle's robes on fire with a particularly explosive flamefinger. "Wow! That was not supposed to happen. Here, let me clean that off with my mystical presti- oops. Nope. The water just does <em>not</em> make it better. My most sincere apologies. I'm rather used to destroying bloodsucking vampires and malevolent, baby-stealing scarecrows with cascades of fire. I'll stand over here, and instead use my immense talent for the Art against your foes. It's better this way."</p><p></p><p>I like the idea of giving the players some variety in role-playing opportunities. Instead of saying. "OK, give me your best shot to try and convince the Lord to hire you." Then he belts out an impressive speech, and then roll a 1 on his Diplomacy check. Come on, where is the verisimilitude in that? So I say...why not roleplay the roll? What do you think?</p></blockquote><p></p>
[QUOTE="Wyckedemus, post: 5465723, member: 1079"] [b]On making skill challenges entertaining...[/b] Something I'm interested in trying in my game is give the characters different types of role-playing opportunities [I]created[/I] by their skill checks. In a "round" of a skill challenge, I'd ask each of the players how they want to contribute to the situation at hand, essentially choosing a skill that they want to implement. I will then ask them to roll their check, and I will determine how successful that roll is. If it successful or very successful, I would tell those players that they did (or are doing) a good job, and for them to roleplay appropriately. Hopefully they will do their best to roleplay the result, and my DM filter will adjudicate the attempt appropriately. For whoever rolls poorly, or very poorly, I will ask them to roleplay an appropriate unsuccessful attempt. They get to choose how they foul up, despite their best intentions. I'd like to see a social interaction occur between the party and the NPCs after each player has an idea of how they contribute. In a "meet the noble patron family" scenario, let's say the flirtatious bard rolled poorly for Diplomacy, and so chooses to roleplay the inability to avoid staring at the the Baroness' chest as he's expounding upon how useful the heroes will be if the Baron would hire them. The Baron looks like he's getting pissed. The rogue however knew he rolled well on Bluff, and so uses it to successfully distract the Baron from the bard. "Psst, my friend Llellewyn the Loquacious here has lazy eyes. Two of 'em in fact. Four, when he wears his spectacles. Poor crooked-eyed bastard has a voice like a dwarven metal band though. Now how much is the reward for the gnoll demon cultists? We sent them straight to their underlords. What to you mean, what gnolls? You didn't know? Boy, do I have a story for you." (Success) The low-Cha, Low Int barbarian chose History (he's a role-player!), and accidentally rolled very well on his History check. So he gets a chance to portray how he thinks his arrogant, vapid warrior helps out. He says he remembers a battle that his grandfather spoke of. "Hey. You are of Clan (House) Hartmaster? A Hartmaster clan-chief led many warriors, including my grandmother to slaughter the orcs at Vangerdeth Vale 40... or 80 winters ago. Something like that. My grandmother said he had mighty thews. So are you him? You don't look too old for an old guy. You look tough, though. We should break staves later, cuz I think I can take you. Where is the food?" The Wizard botches his Arcana check to impress everyone, and therefore he decides that he is going attempt to light the noble uncle's cigar, and accidentally catch the uncle's robes on fire with a particularly explosive flamefinger. "Wow! That was not supposed to happen. Here, let me clean that off with my mystical presti- oops. Nope. The water just does [I]not[/I] make it better. My most sincere apologies. I'm rather used to destroying bloodsucking vampires and malevolent, baby-stealing scarecrows with cascades of fire. I'll stand over here, and instead use my immense talent for the Art against your foes. It's better this way." I like the idea of giving the players some variety in role-playing opportunities. Instead of saying. "OK, give me your best shot to try and convince the Lord to hire you." Then he belts out an impressive speech, and then roll a 1 on his Diplomacy check. Come on, where is the verisimilitude in that? So I say...why not roleplay the roll? What do you think? [/QUOTE]
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