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Skill Challenges: Please stop
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<blockquote data-quote="pemerton" data-source="post: 5465750" data-attributes="member: 42582"><p>RC, agreed.</p><p></p><p>I've been posting for <a href="http://www.enworld.org/forum/5437030-post322.html" target="_blank">a few weeks now</a> that the example skill challenges in a module or the DMG have to be seen as analgous to a GM's prep notes.</p><p></p><p>Of course, they may not be notes to an adventure that you have any interest in GMing, but they're not about railroading or force-feeding something to the players.</p><p></p><p>I was just re-reading some of the other posts on that thread, in light of some of the more recent discussions about 4e, mechanics vs fiction etc. And that only reinforced my view, that the differences between 4e and earlier editions, as far as action resolution and encounter design are concerned, are in many ways quite subtle.</p><p></p><p>I don't think it's about the sequence of resolution and narration, which is in practice often rather fluid in both games. Nor do I think it's about whether narration matters to resolution - I think it does in both systems. I think it's about whether there is also a strong metagame element in the injection of complications into a situation as its being resolved, in the GM's framing of situations in the first place, and so on.</p><p></p><p>That is, it's about "fiction first" as you defined it in one of your recent posts on the General board.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5465750, member: 42582"] RC, agreed. I've been posting for [url=http://www.enworld.org/forum/5437030-post322.html]a few weeks now[/url] that the example skill challenges in a module or the DMG have to be seen as analgous to a GM's prep notes. Of course, they may not be notes to an adventure that you have any interest in GMing, but they're not about railroading or force-feeding something to the players. I was just re-reading some of the other posts on that thread, in light of some of the more recent discussions about 4e, mechanics vs fiction etc. And that only reinforced my view, that the differences between 4e and earlier editions, as far as action resolution and encounter design are concerned, are in many ways quite subtle. I don't think it's about the sequence of resolution and narration, which is in practice often rather fluid in both games. Nor do I think it's about whether narration matters to resolution - I think it does in both systems. I think it's about whether there is also a strong metagame element in the injection of complications into a situation as its being resolved, in the GM's framing of situations in the first place, and so on. That is, it's about "fiction first" as you defined it in one of your recent posts on the General board. [/QUOTE]
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