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Skill Challenges: Please stop
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<blockquote data-quote="billd91" data-source="post: 5465982" data-attributes="member: 3400"><p><strong>Galaxy of Intrigue</strong> expands on many of the elements of skill challenges initially presented in 4e with plenty of sample skill challenges developed right from the movies so it's really easy to see how the concept of a skill challenge could play out. There is also a fairly extensive example of play that, I think, makes it clear that the players can be driving the use of skills while the GM decides, based on their input, whether or not a use of a skill contributes to the success of the challenge. There's also a number of options for what successes and failures really mean in a skill challenge. Successes could ameliorate previous failures rather than add to the number of successes, for example, which might be really useful if failures were causing the loss of resources (such as when the number of failures may mean the number of ships lost from a convoy navigating through a treacherous region of space).</p><p></p><p>If you think that the skill challenge structure is too rigid or contrived, I think <strong>Galaxy of Intrigue</strong> may well have the power to change your mind.</p></blockquote><p></p>
[QUOTE="billd91, post: 5465982, member: 3400"] [b]Galaxy of Intrigue[/b] expands on many of the elements of skill challenges initially presented in 4e with plenty of sample skill challenges developed right from the movies so it's really easy to see how the concept of a skill challenge could play out. There is also a fairly extensive example of play that, I think, makes it clear that the players can be driving the use of skills while the GM decides, based on their input, whether or not a use of a skill contributes to the success of the challenge. There's also a number of options for what successes and failures really mean in a skill challenge. Successes could ameliorate previous failures rather than add to the number of successes, for example, which might be really useful if failures were causing the loss of resources (such as when the number of failures may mean the number of ships lost from a convoy navigating through a treacherous region of space). If you think that the skill challenge structure is too rigid or contrived, I think [b]Galaxy of Intrigue[/b] may well have the power to change your mind. [/QUOTE]
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