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Skill Challenges: Please stop
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<blockquote data-quote="Crazy Jerome" data-source="post: 5466389" data-attributes="member: 54877"><p>We've been playing a variation on this, in any system with skills, for over a decade. It might be closer to 2 decades, as we gradually morphed into this style, and I don't remember exactly when it became the default.</p><p> </p><p>It works great, and it removes at once a whole chunck of the issues discussed in this topic. My favorite part, though, is how it affects player interaction and roleplaying awards. You roll a 1 on your athletics check. Now you narrate how the events are in-game. What before was either a plan crushing failure or a complete reversal from a pre-roll description of a "graceful leap"--is now an opportunity for you to get some benefits! It's hard to roleplay well, say, a diplomacy check of 8 when you needed 12. It's a rather vague failure. But 1s (total fail) are easy.</p><p> </p><p>With player interaction, we let people jump in on the narration when they have something to contribute. So you roll a 5, needed a 15, and your failure narration is rather blah. But the guy next to you has a better idea as to what you said to the fence in the bad neighborhood, while trying to tack down the crime lord. He throws it out there, and your character so said it. It's memorable. We don't have anyone that takes offense at this kind of ribbing. And the very next roll, they may be helping you sound more impressive with your 19.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5466389, member: 54877"] We've been playing a variation on this, in any system with skills, for over a decade. It might be closer to 2 decades, as we gradually morphed into this style, and I don't remember exactly when it became the default. It works great, and it removes at once a whole chunck of the issues discussed in this topic. My favorite part, though, is how it affects player interaction and roleplaying awards. You roll a 1 on your athletics check. Now you narrate how the events are in-game. What before was either a plan crushing failure or a complete reversal from a pre-roll description of a "graceful leap"--is now an opportunity for you to get some benefits! It's hard to roleplay well, say, a diplomacy check of 8 when you needed 12. It's a rather vague failure. But 1s (total fail) are easy. With player interaction, we let people jump in on the narration when they have something to contribute. So you roll a 5, needed a 15, and your failure narration is rather blah. But the guy next to you has a better idea as to what you said to the fence in the bad neighborhood, while trying to tack down the crime lord. He throws it out there, and your character so said it. It's memorable. We don't have anyone that takes offense at this kind of ribbing. And the very next roll, they may be helping you sound more impressive with your 19. [/QUOTE]
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