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Skill Challenges: Please stop
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<blockquote data-quote="surfarcher" data-source="post: 5466411" data-attributes="member: 84774"><p>*heh* I've made two apparently contradictory posts on this topic. Noone seems to have noticed yet tho... Wonder who will spot it first?</p><p></p><p></p><p></p><p>I think that's one of the problems folks have with SC definitions. They figure they are supposed to be implemented the way they read! As though they are some kind of hard structure that must be adhered to in the format presented. That's always going to be really ugly.</p><p></p><p></p><p>It works <em><strong>very</strong></em> well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I like to remember that all kinds of things other than skills can and should come into play. Because I like to encourage that I almost ever announce the challenge. Instead I give them a hook and see if they take it.</p><p></p><p></p><p>Ahmen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Kind of agree <strong>but</strong> I'd suggest it's sometimes more about putting some thought and imagination into it, rather than writing actual notes. My notes are more memory triggers than definitions and I find this also encourage me to adlib. If you can get some good adlib roelplaying working with your group you can tweak and change the SC on the fly to accomodate whatever left-field ideas and actions the PCs pull out of their sleeves.</p><p></p><p></p><p>Gotta agree here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Experience is a big help. So is persistance and and open mind.</p><p></p><p></p><p>I definately put more into many of my SCs than I do into the equivalent combats!</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5466411, member: 84774"] *heh* I've made two apparently contradictory posts on this topic. Noone seems to have noticed yet tho... Wonder who will spot it first? I think that's one of the problems folks have with SC definitions. They figure they are supposed to be implemented the way they read! As though they are some kind of hard structure that must be adhered to in the format presented. That's always going to be really ugly. It works [I][B]very[/B][/I] well :p I like to remember that all kinds of things other than skills can and should come into play. Because I like to encourage that I almost ever announce the challenge. Instead I give them a hook and see if they take it. Ahmen. :D Kind of agree [B]but[/B] I'd suggest it's sometimes more about putting some thought and imagination into it, rather than writing actual notes. My notes are more memory triggers than definitions and I find this also encourage me to adlib. If you can get some good adlib roelplaying working with your group you can tweak and change the SC on the fly to accomodate whatever left-field ideas and actions the PCs pull out of their sleeves. Gotta agree here :D Experience is a big help. So is persistance and and open mind. I definately put more into many of my SCs than I do into the equivalent combats! [/QUOTE]
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