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Skill Challenges: Please stop
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<blockquote data-quote="KarinsDad" data-source="post: 5467175" data-attributes="member: 2011"><p>A few people have written down some skill examples (i.e. not really a full blown challenge, more of just a few rolls for a specific goal) and some skill challenge examples for larger scale combat related stuff.</p><p></p><p>But, could we get a lot of examples from a lot of people (with some details) of actual skill challenges in their games that they thought were good? Not necessarily the skill challenge DC setup by the DM and not just a few dice rolls, but the overall outcome of what happened in the game itself. The skill DCs are all fine and well, but they are merely the skeleton. They don't flesh out the player interaction in the game, especially player interaction where the DM set the DC as X and the player used that same skill totally differently where the DC should be y instead. Unexpected uses of the skills is just as important as the pre-determined uses. With the skill challenges that I've seen from WotC, they don't seem to have a good knack for creating them. Or, maybe I still just don't get it. And, it's one thing to say that skill challenges are so great, but I'd prefer some illustrations that demonstrate the point. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5467175, member: 2011"] A few people have written down some skill examples (i.e. not really a full blown challenge, more of just a few rolls for a specific goal) and some skill challenge examples for larger scale combat related stuff. But, could we get a lot of examples from a lot of people (with some details) of actual skill challenges in their games that they thought were good? Not necessarily the skill challenge DC setup by the DM and not just a few dice rolls, but the overall outcome of what happened in the game itself. The skill DCs are all fine and well, but they are merely the skeleton. They don't flesh out the player interaction in the game, especially player interaction where the DM set the DC as X and the player used that same skill totally differently where the DC should be y instead. Unexpected uses of the skills is just as important as the pre-determined uses. With the skill challenges that I've seen from WotC, they don't seem to have a good knack for creating them. Or, maybe I still just don't get it. And, it's one thing to say that skill challenges are so great, but I'd prefer some illustrations that demonstrate the point. Thanks. :D [/QUOTE]
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