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Skill Challenges: Please stop
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<blockquote data-quote="the Jester" data-source="post: 5468042" data-attributes="member: 1210"><p>I'm not entirely certain what you mean here. Then again, you are missing context with these skill challenges I've posted.</p><p></p><p>For the "find the dungeon in the swamp" skill challenge, if the party had given up on finding it (or had taken too long in doing so) the yuan-ti excavating said ziggurat would have been further along in their excavation, until eventually they uncovered the snake pit that was required for them to perform their freakadelic, pro-serpent ritual called <em>plague of serpents,</em> which wouldn't have ended the world or anything but would have led to a drastic increase in the number of snakes in the area.</p><p></p><p>For the "find the island" skill challenge, if the pcs fail or give up, they don't learn the information available there, which means they fail to gain a couple of leads on one of the bad guys on their list- which means his plans continue to advance sans interference. This is meaningful in the long term in the campaign, but won't have any immediate consequences. However, in a strong-continuity, long-running campaign, long-term consequences are fine (imho). </p><p></p><p></p><p></p><p>Well see, the "find the ziggurat" skill challenge is more about <em>how long it takes</em> than about absolute success or failure. In the adventure, I had a timeline that said, "If the pcs get to the ziggurat by this date, it is excavated to room x." The deeper rooms were detailed as if excavated, including having additional bad guys in there- the result of the evil yuan-ti bringing more of their numbers to the area, called by their holy site's increasing power. </p><p></p><p>So in your "we got two failures along the way" example, the consequence is "the yuan-ti have excavated to room 6 and there are more of them." Eventually, if it takes long enough, the consequences are "there sure are a lot of snakes around here!" </p><p></p><p>Your point about Nature being the absolute primary skill in that challenge is very valid. In this case the non-Nature options serve to give other pcs ways to be cool. Additionally, the nonstandard rounds of the challenge serve to mix it up a little. But yeah, if your party is good with Nature checks, you will probably do well in this challenge overall- and that's okay, it's like a party with a paladin, a cleric and a warlock with radiant at will attacks running into an all-undead encounter. Or a party with three tieflings that fights a fire elemental. Sometimes you just have the right tools for the job.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5468042, member: 1210"] I'm not entirely certain what you mean here. Then again, you are missing context with these skill challenges I've posted. For the "find the dungeon in the swamp" skill challenge, if the party had given up on finding it (or had taken too long in doing so) the yuan-ti excavating said ziggurat would have been further along in their excavation, until eventually they uncovered the snake pit that was required for them to perform their freakadelic, pro-serpent ritual called [i]plague of serpents,[/i] which wouldn't have ended the world or anything but would have led to a drastic increase in the number of snakes in the area. For the "find the island" skill challenge, if the pcs fail or give up, they don't learn the information available there, which means they fail to gain a couple of leads on one of the bad guys on their list- which means his plans continue to advance sans interference. This is meaningful in the long term in the campaign, but won't have any immediate consequences. However, in a strong-continuity, long-running campaign, long-term consequences are fine (imho). Well see, the "find the ziggurat" skill challenge is more about [i]how long it takes[/i] than about absolute success or failure. In the adventure, I had a timeline that said, "If the pcs get to the ziggurat by this date, it is excavated to room x." The deeper rooms were detailed as if excavated, including having additional bad guys in there- the result of the evil yuan-ti bringing more of their numbers to the area, called by their holy site's increasing power. So in your "we got two failures along the way" example, the consequence is "the yuan-ti have excavated to room 6 and there are more of them." Eventually, if it takes long enough, the consequences are "there sure are a lot of snakes around here!" Your point about Nature being the absolute primary skill in that challenge is very valid. In this case the non-Nature options serve to give other pcs ways to be cool. Additionally, the nonstandard rounds of the challenge serve to mix it up a little. But yeah, if your party is good with Nature checks, you will probably do well in this challenge overall- and that's okay, it's like a party with a paladin, a cleric and a warlock with radiant at will attacks running into an all-undead encounter. Or a party with three tieflings that fights a fire elemental. Sometimes you just have the right tools for the job. [/QUOTE]
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