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Skill Challenges: Please stop
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<blockquote data-quote="KarinsDad" data-source="post: 5468071" data-attributes="member: 2011"><p>Yes, I understood that.</p><p></p><p>But, I don't seem to be making myself clear (which is not unusual these days).</p><p></p><p>Your players might have found this challenge awesome. It's obvious that you put a lot of time and effort into creating it.</p><p></p><p>But as a player, I would be falling asleep at the table over this unless my player was the one with the good Nature skill and even then, it would be pretty much a snooze fest.</p><p></p><p>Maybe it's the way my mind works, but I prefer that everyone shine at the table. I would prefer a few exciting combat encounters along the way here with only a handful (maybe 2 to 4 per player) for the actual skill challenge portion of it so that everyone can contribute. That challenge had approximately 24 skill rolls per player (1 endurance, 1 other, 12 days), a good portion of them Endurance rolls. zzzzzzzz</p><p></p><p>As a player, I might be partially labeled as a combat monster. I enjoy tactics. I enjoy kicking the snot out of the NPCs. I enjoy coming up with something that prevents the party Leader from going down. I enjoy saving the day.</p><p></p><p>Rolling 24 skill rolls over an hour and a half. I don't get it. I don't see how this is fun. I don't see how after the first 2 "days", the players don't run out of ideas of how to use their Nature skills, and their Athletics skills, and their Perceptions skills in yet ANOTHER unique and interesting way.</p><p></p><p>That's either too much brainpower trying to keep coming up with cool ways to use the skills, or too much repetition and the players keep doing the same things over and over again ad nauseum for several hours.</p><p></p><p>I really don't get the appeal. I'll have to go read some of the other skill challenges that people are posting here to see if there is something else there.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5468071, member: 2011"] Yes, I understood that. But, I don't seem to be making myself clear (which is not unusual these days). Your players might have found this challenge awesome. It's obvious that you put a lot of time and effort into creating it. But as a player, I would be falling asleep at the table over this unless my player was the one with the good Nature skill and even then, it would be pretty much a snooze fest. Maybe it's the way my mind works, but I prefer that everyone shine at the table. I would prefer a few exciting combat encounters along the way here with only a handful (maybe 2 to 4 per player) for the actual skill challenge portion of it so that everyone can contribute. That challenge had approximately 24 skill rolls per player (1 endurance, 1 other, 12 days), a good portion of them Endurance rolls. zzzzzzzz As a player, I might be partially labeled as a combat monster. I enjoy tactics. I enjoy kicking the snot out of the NPCs. I enjoy coming up with something that prevents the party Leader from going down. I enjoy saving the day. Rolling 24 skill rolls over an hour and a half. I don't get it. I don't see how this is fun. I don't see how after the first 2 "days", the players don't run out of ideas of how to use their Nature skills, and their Athletics skills, and their Perceptions skills in yet ANOTHER unique and interesting way. That's either too much brainpower trying to keep coming up with cool ways to use the skills, or too much repetition and the players keep doing the same things over and over again ad nauseum for several hours. I really don't get the appeal. I'll have to go read some of the other skill challenges that people are posting here to see if there is something else there. [/QUOTE]
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