Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wedgeski" data-source="post: 5468691" data-attributes="member: 16212"><p>I like to make mundane skill challenges (such as "cross the swamp with the minimum of fuss") more interesting through the use of quirky penalties for failure, for example:</p><p></p><p>First failure: the company ventures hopelessly off track, losing sight of landmarks and applying a -2 penalty to all skill checks until the next success.</p><p></p><p>Second failure: the PC's fail to recognise they have entered the sacred grounds of the marshbogpeatmud tribe. They attract a marsh spirit, which will haunt them (randomly attack/scream out their location/attract vermin/whatever) until it is appeased.</p><p></p><p>Third failure: the PC's emerge from the swamp at pretty much the point they went in, much to the derision of those who saw them to the fringe of the marsh.</p><p></p><p>Other than that the main benefit for me, as a DM, in designing skill challenges is that they force me to build interesting skill synergies into the encounter, which I can then have fun hinting at during the narrative.</p><p></p><p>Longer SC's must also be punctuated with events which might change the nature of the challenge completely (e.g. "After a second successful Nature check, the party realises that the rain which has been following them is anything but natural."), giving other members of the party than the survival expert a chance to shine.</p><p></p><p>These events can easily be entire encounters in themselves (e.g. the party encounters a group of bandits who have deliberately tampered with markers mentioned on their map in order to lead them astray), and can also lead to other interesting branches in the challenge (e.g. "if the party makes three successes before any failures, they realise something is suspicious about the placement of the landmarks they've been told to find.")</p><p></p><p>But yes, a task which allowed those trained in Nature to simply make six rolls and "win" is the worst kind of Skill Challenge. Unfortunately for all of us that's exactly the kind of design that the DMG1 and early adventures propagated (but which was mostly expunged by Mearls and subsequently in the DMG2).</p><p></p><p>No doubt about it, creating a rich, textured, and engrossing skill challenge is every bit an art as creating a memorable combat encounter.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5468691, member: 16212"] I like to make mundane skill challenges (such as "cross the swamp with the minimum of fuss") more interesting through the use of quirky penalties for failure, for example: First failure: the company ventures hopelessly off track, losing sight of landmarks and applying a -2 penalty to all skill checks until the next success. Second failure: the PC's fail to recognise they have entered the sacred grounds of the marshbogpeatmud tribe. They attract a marsh spirit, which will haunt them (randomly attack/scream out their location/attract vermin/whatever) until it is appeased. Third failure: the PC's emerge from the swamp at pretty much the point they went in, much to the derision of those who saw them to the fringe of the marsh. Other than that the main benefit for me, as a DM, in designing skill challenges is that they force me to build interesting skill synergies into the encounter, which I can then have fun hinting at during the narrative. Longer SC's must also be punctuated with events which might change the nature of the challenge completely (e.g. "After a second successful Nature check, the party realises that the rain which has been following them is anything but natural."), giving other members of the party than the survival expert a chance to shine. These events can easily be entire encounters in themselves (e.g. the party encounters a group of bandits who have deliberately tampered with markers mentioned on their map in order to lead them astray), and can also lead to other interesting branches in the challenge (e.g. "if the party makes three successes before any failures, they realise something is suspicious about the placement of the landmarks they've been told to find.") But yes, a task which allowed those trained in Nature to simply make six rolls and "win" is the worst kind of Skill Challenge. Unfortunately for all of us that's exactly the kind of design that the DMG1 and early adventures propagated (but which was mostly expunged by Mearls and subsequently in the DMG2). No doubt about it, creating a rich, textured, and engrossing skill challenge is every bit an art as creating a memorable combat encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
Top