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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="surfarcher" data-source="post: 5469172" data-attributes="member: 84774"><p>OK now I've skipped a whole pile of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> because it's the weekend here and I have to work overtime tonight (yeah I start 2am on a Sat->Sun night lucky me). If I get something out of context please do let me know and please do try to assume it's because of that skipping.</p><p></p><p>[MENTION=2011]KarinsDad[/MENTION]</p><p>I say if it's not meaningful don't do it! I mean really! <strong>Anything</strong>, combat included, will destroy your storyline if it's irrelevant. That's a <strong>huge</strong> amount of what 4e is about. Why have less combats? Why have SCs? Why have anything? Because you should only have what's relevant!</p><p></p><p>In this case the swap SC seemed relevant to TJs party. So he put it in. It worked. They were happy. Life was good.</p><p></p><p>If it's not relevant don't put it in!</p><p></p><p>Laying in bed last night I asked my wife "What's the most memorable thing that's happened in our current campaign?".</p><p></p><p>Her unhesitant answer? "When we raided that caravan to help the Silver Dragon!"</p><p></p><p>That one was an SC and it keeps coming up like a bad penny. I mean every single time I ask that question of one of my players, that's the answer.</p><p></p><p>So done right I'd say SCs are pure gold. And done wrong they are pure detritus.</p><p></p><p>And I think the number of rolls is irrelevant.</p><p></p><p>I think it's about engagement and buy-in.</p><p></p><p>But that's just my 2cp. YMMV.</p><p></p><p>I think a big part of your problem with what TJ is presenting is that you take issue with what he is implementing. Because it's not to your tastes and not to your group's taste. That's fine and I'd say it's actually perfect. But it doesn't invalidate his concept. Another application of that concept may be ideal for you.</p><p></p><p>At the risk of redundancy...</p><p></p><ol> <li data-xf-list-type="ol">If it's not important there shouldn't be a skill challenge.</li> <li data-xf-list-type="ol">If it's not engaging there shouldn't be a skill challenge.</li> <li data-xf-list-type="ol">If it's not relevant to your players there shouldn't be a skill challenge.</li> </ol><p>I'm sorely tempted to add "if the mechanic will be visible there shouldn't be a skill challenge" but that seems contentious so I'll just float it as my opinion.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5469172, member: 84774"] OK now I've skipped a whole pile of :):):):) because it's the weekend here and I have to work overtime tonight (yeah I start 2am on a Sat->Sun night lucky me). If I get something out of context please do let me know and please do try to assume it's because of that skipping. [MENTION=2011]KarinsDad[/MENTION] I say if it's not meaningful don't do it! I mean really! [b]Anything[/b], combat included, will destroy your storyline if it's irrelevant. That's a [b]huge[/b] amount of what 4e is about. Why have less combats? Why have SCs? Why have anything? Because you should only have what's relevant! In this case the swap SC seemed relevant to TJs party. So he put it in. It worked. They were happy. Life was good. If it's not relevant don't put it in! Laying in bed last night I asked my wife "What's the most memorable thing that's happened in our current campaign?". Her unhesitant answer? "When we raided that caravan to help the Silver Dragon!" That one was an SC and it keeps coming up like a bad penny. I mean every single time I ask that question of one of my players, that's the answer. So done right I'd say SCs are pure gold. And done wrong they are pure detritus. And I think the number of rolls is irrelevant. I think it's about engagement and buy-in. But that's just my 2cp. YMMV. I think a big part of your problem with what TJ is presenting is that you take issue with what he is implementing. Because it's not to your tastes and not to your group's taste. That's fine and I'd say it's actually perfect. But it doesn't invalidate his concept. Another application of that concept may be ideal for you. At the risk of redundancy... [LIST=1] [*]If it's not important there shouldn't be a skill challenge. [*]If it's not engaging there shouldn't be a skill challenge. [*]If it's not relevant to your players there shouldn't be a skill challenge. [/LIST] I'm sorely tempted to add "if the mechanic will be visible there shouldn't be a skill challenge" but that seems contentious so I'll just float it as my opinion. [/QUOTE]
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