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*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="KarinsDad" data-source="post: 5469188" data-attributes="member: 2011"><p>That doesn't exactly answer the question as to why these particular set of (a lot of) skill rolls rate an entire encounter.</p><p></p><p>The main point of the number of days it takes to get through the swamp is to see how far along the yuan-ti excavation is. That's not a reason to have a skill challenge. That's a reason to track the number of days.</p><p></p><p>I do understand that you set it up as a skill challenge and that's fine.</p><p></p><p>The only point I am making is that it works ok by NOT being a skill challenge. In fact, based on the fact that the players succeeded without a single Nature failure (IIRC what you wrote), it didn't sound like much of a challenge at all.</p><p></p><p>You chose to use the game mechanics of a skill challenge, but you could have gotten the same overall result (feel, atmosphere, threat, number of yuan-ti present, etc.) without making it a skill challenge.</p><p></p><p>Three years ago before you had heard of the concept of a skill challenge, you could have run the same adventure with the same criteria without even the thought of those skill rolls being anything other than skill rolls (i.e. no XP for doing so).</p><p></p><p>Anyway, I think I've discussed your challenge too much as it is. I do want to go read others. Thanks for discussing this.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5469188, member: 2011"] That doesn't exactly answer the question as to why these particular set of (a lot of) skill rolls rate an entire encounter. The main point of the number of days it takes to get through the swamp is to see how far along the yuan-ti excavation is. That's not a reason to have a skill challenge. That's a reason to track the number of days. I do understand that you set it up as a skill challenge and that's fine. The only point I am making is that it works ok by NOT being a skill challenge. In fact, based on the fact that the players succeeded without a single Nature failure (IIRC what you wrote), it didn't sound like much of a challenge at all. You chose to use the game mechanics of a skill challenge, but you could have gotten the same overall result (feel, atmosphere, threat, number of yuan-ti present, etc.) without making it a skill challenge. Three years ago before you had heard of the concept of a skill challenge, you could have run the same adventure with the same criteria without even the thought of those skill rolls being anything other than skill rolls (i.e. no XP for doing so). Anyway, I think I've discussed your challenge too much as it is. I do want to go read others. Thanks for discussing this. [/QUOTE]
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