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*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="pemerton" data-source="post: 5471239" data-attributes="member: 42582"><p>Agreed. There's a point I want to make too, which is different from what you've said but adds to it and doesn't (as far as I can tell) really contradict it.</p><p></p><p></p><p>In the example I gave upthread, I gave examples of what "exhausted means" - in one case, failure to get an extended rest; in another case, being so tired that the attacking monsters get the benefits of surprise. I also use healing surge attrition as a fairly standard consequence for failed skill checks, both in and out of skill challenges.</p><p></p><p>I just wanted to add - sometimes, even if success is guaranteed, the skill challenge can still have consequences - particularly narrative consequences - as a result of the way that it unfolds.</p><p></p><p>Suppose, for example, a social skill challenge in which success is guaranteed, but <em>only because</em> one of the PCs is prepared to go all out and intimidate the NPC in question. Running the skill challenge isn't a waste of time, because (i) it forces the player of the PC in question to confront the question - "Do I want my PC to be this sort of person?" - and (ii) because the narrative consequences of the intimidation might be important and/or interesting in themselves - at a minimum, they might affect the reputation of the PC.</p><p></p><p>I agree with you. And I don't think they make my point very well, either, namely that <em>the stuff that happens in the course of resolving the challenge</em> can sometimes be just as important as the result at the end.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5471239, member: 42582"] Agreed. There's a point I want to make too, which is different from what you've said but adds to it and doesn't (as far as I can tell) really contradict it. In the example I gave upthread, I gave examples of what "exhausted means" - in one case, failure to get an extended rest; in another case, being so tired that the attacking monsters get the benefits of surprise. I also use healing surge attrition as a fairly standard consequence for failed skill checks, both in and out of skill challenges. I just wanted to add - sometimes, even if success is guaranteed, the skill challenge can still have consequences - particularly narrative consequences - as a result of the way that it unfolds. Suppose, for example, a social skill challenge in which success is guaranteed, but [I]only because[/I] one of the PCs is prepared to go all out and intimidate the NPC in question. Running the skill challenge isn't a waste of time, because (i) it forces the player of the PC in question to confront the question - "Do I want my PC to be this sort of person?" - and (ii) because the narrative consequences of the intimidation might be important and/or interesting in themselves - at a minimum, they might affect the reputation of the PC. I agree with you. And I don't think they make my point very well, either, namely that [I]the stuff that happens in the course of resolving the challenge[/I] can sometimes be just as important as the result at the end. [/QUOTE]
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