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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="KarinsDad" data-source="post: 5473211" data-attributes="member: 2011"><p>The difference is that as DM, after the Sorcerer and Ranger got up, I wouldn't have bothered with the rest. The obstacle would have already been overcome.</p><p></p><p>The Dwarf would have never have fallen because his other gear would have been pulled up first and the 250 to 300 pounds of the Dwarf with armor is easily within the lift capability of the other 3 PCs. No rolls necessary.</p><p></p><p></p><p>It's interesting to me how many times DMs throw in extra skill rolls, just to see if someone will actually fail or to see if the plan works to the nth degree, and if they do fail, some penalty (like falling and damage) gets thrown in there.</p><p></p><p>To me, that's not heroic. The heroic part was coming up with a plan that worked after the first two rolls. There is no enjoyable tension with the possibility of the Dwarf falling. It's just an either / or of a die roll.</p><p></p><p></p><p>To me, this is no different than finishing a fight and there are 3 minions still on the board. I just take them off and say "Ok, you kill the other 3 quickly" and move the game on. Sure, the minions could get lucky and survive a few rounds and do a little damage (just like the Dwarf fell and took some damage), but it's anti-climatic at that point and doesn't really add to the story.</p><p></p><p>And so, I don't consider a few skills to be a skill challenge and worth any XP. I consider it to be using a few skills. The benefit the PCs got, in your example here, was that they surprised the foes who were defending from the wrong direction.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5473211, member: 2011"] The difference is that as DM, after the Sorcerer and Ranger got up, I wouldn't have bothered with the rest. The obstacle would have already been overcome. The Dwarf would have never have fallen because his other gear would have been pulled up first and the 250 to 300 pounds of the Dwarf with armor is easily within the lift capability of the other 3 PCs. No rolls necessary. It's interesting to me how many times DMs throw in extra skill rolls, just to see if someone will actually fail or to see if the plan works to the nth degree, and if they do fail, some penalty (like falling and damage) gets thrown in there. To me, that's not heroic. The heroic part was coming up with a plan that worked after the first two rolls. There is no enjoyable tension with the possibility of the Dwarf falling. It's just an either / or of a die roll. To me, this is no different than finishing a fight and there are 3 minions still on the board. I just take them off and say "Ok, you kill the other 3 quickly" and move the game on. Sure, the minions could get lucky and survive a few rounds and do a little damage (just like the Dwarf fell and took some damage), but it's anti-climatic at that point and doesn't really add to the story. And so, I don't consider a few skills to be a skill challenge and worth any XP. I consider it to be using a few skills. The benefit the PCs got, in your example here, was that they surprised the foes who were defending from the wrong direction. [/QUOTE]
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