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*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="surfarcher" data-source="post: 5473248" data-attributes="member: 84774"><p>OK so in your opinion we shouldn't have RPed that through?</p><p></p><p>That's fine if it works for your group. My group were enjoying the problem solving and the RP. We kept playing it through well past that. There were a few other checks at those later points too.</p><p></p><p>Where did I indicate I gave them any XP for that challenge? I just used the mechanic to measure where it went - as I said it's a great accounting mechanic. Their reward was the surprise round and disarray of the opposition.</p><p></p><p>I was winging it and I like playing it loose and flexible with SCs... I like adlib in many areas, in point of fact.</p><p></p><p>So what would they have "lost" if they failed? Well I probably would have had the little ledge at the top run out short of going around their enemy. This would have meant spent HP (from the one fall) and them reaching the final encounter after dark - which could have been disadvantageous for the Cleric (human, in a ravine, no moonlight to speak of and no low light vision).</p><p></p><p>Likewise with your combat. I will often cut combat short at that point you indicated. Most of the time in fact. But there are times the players don't show any inclination towards that. Who am I to cut their fun short?</p><p></p><p>Or do you prefer to force your will on your players regardless of what they want?</p><p></p><p>Is it possible your problem lies with an inflexibility towards certain aspects of the topic? I'm reading it as though you are taking it extremely RAW and don't want to look past what you have decided. Which is fine by me, but then I'm not trying to convince you of anything. I'm merely offering my opinion and sharing my experiences for those who have some interest in the matter. I grew tired of trying to force folks to agree with me years ago.</p><p></p><p>Cheers!</p><p>Doug</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5473248, member: 84774"] OK so in your opinion we shouldn't have RPed that through? That's fine if it works for your group. My group were enjoying the problem solving and the RP. We kept playing it through well past that. There were a few other checks at those later points too. Where did I indicate I gave them any XP for that challenge? I just used the mechanic to measure where it went - as I said it's a great accounting mechanic. Their reward was the surprise round and disarray of the opposition. I was winging it and I like playing it loose and flexible with SCs... I like adlib in many areas, in point of fact. So what would they have "lost" if they failed? Well I probably would have had the little ledge at the top run out short of going around their enemy. This would have meant spent HP (from the one fall) and them reaching the final encounter after dark - which could have been disadvantageous for the Cleric (human, in a ravine, no moonlight to speak of and no low light vision). Likewise with your combat. I will often cut combat short at that point you indicated. Most of the time in fact. But there are times the players don't show any inclination towards that. Who am I to cut their fun short? Or do you prefer to force your will on your players regardless of what they want? Is it possible your problem lies with an inflexibility towards certain aspects of the topic? I'm reading it as though you are taking it extremely RAW and don't want to look past what you have decided. Which is fine by me, but then I'm not trying to convince you of anything. I'm merely offering my opinion and sharing my experiences for those who have some interest in the matter. I grew tired of trying to force folks to agree with me years ago. Cheers! Doug [/QUOTE]
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