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*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="surfarcher" data-source="post: 5473475" data-attributes="member: 84774"><p>Sure I'd agree with that. And generally I'd say you can't force an SC on them with good results. It's got to be an objective they want to take on. And good SCs should make it possible for everyone to contribute. That's part of why I prefer to put it to the players and determine success on more than just skills. It's their choices and actions that really do the work.</p><p></p><p></p><p>I'd say the last example isn't that hard to include! OK he's a clutz but <em>he's good at something</em> or he is going to dye pretty soon. Play to everyone's strengths, don't exclude anything unless it's patently irrelevant. Again, let their actions and choices decide the results. Whether they use a skill isn't really the point.</p><p></p><p></p><p>To be pefectly honest I would have simply let them work around the absence of religion. And if it's a planned SC I would have intentionally provided alternatives. But I often don't flesh mine out in that much detail. I like to let the players come up with something inventive and use that.</p><p></p><p></p><p>Very few die rolls. A lot of dialogue... They <strong>wanted</strong> to sneak along the top of the cliffs and see what they could see. IIRC there were two die rolls amongst this additional discussion and interaction.</p><p></p><p></p><p>So I railroaded them by adlibbing and letting them explore a course of action that I hadn't planned for?</p><p></p><p>I guess we have different definitions of the term "railroad" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>OK so my extra one die roll for overall success was "going to the nth degree? Railroading? OK well w/e.</p><p></p><p>So what do you make of the many numerous examples where I decide the PCs actions and roleplaying are sufficient to definitively close the SC, even though the mechanic isn't satisfied?</p><p></p><p>Yeah I'm a bad, railroading, overly mechanically oriented DM who just doesn't get anything. Thanks mate.</p><p></p><p></p><p>Oh if you were actually right and not talking off on some unrelated tack you might be right!</p></blockquote><p></p>
[QUOTE="surfarcher, post: 5473475, member: 84774"] Sure I'd agree with that. And generally I'd say you can't force an SC on them with good results. It's got to be an objective they want to take on. And good SCs should make it possible for everyone to contribute. That's part of why I prefer to put it to the players and determine success on more than just skills. It's their choices and actions that really do the work. I'd say the last example isn't that hard to include! OK he's a clutz but [i]he's good at something[/i] or he is going to dye pretty soon. Play to everyone's strengths, don't exclude anything unless it's patently irrelevant. Again, let their actions and choices decide the results. Whether they use a skill isn't really the point. To be pefectly honest I would have simply let them work around the absence of religion. And if it's a planned SC I would have intentionally provided alternatives. But I often don't flesh mine out in that much detail. I like to let the players come up with something inventive and use that. Very few die rolls. A lot of dialogue... They [b]wanted[/b] to sneak along the top of the cliffs and see what they could see. IIRC there were two die rolls amongst this additional discussion and interaction. So I railroaded them by adlibbing and letting them explore a course of action that I hadn't planned for? I guess we have different definitions of the term "railroad" :D OK so my extra one die roll for overall success was "going to the nth degree? Railroading? OK well w/e. So what do you make of the many numerous examples where I decide the PCs actions and roleplaying are sufficient to definitively close the SC, even though the mechanic isn't satisfied? Yeah I'm a bad, railroading, overly mechanically oriented DM who just doesn't get anything. Thanks mate. Oh if you were actually right and not talking off on some unrelated tack you might be right! [/QUOTE]
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