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Skill Challenges: Please stop
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<blockquote data-quote="wedgeski" data-source="post: 5473490" data-attributes="member: 16212"><p>Which was probably the right thing to do with a relatively still river on a warm day. but it's dangerous swimming a cold, fast-flowing river (although I would probably allow Take 10, depending on the depth and speed), and at some point the first PC might be holding the second PC against the current (Strength or Endurance check); if the water is frigid, a simple Endurance check to avoid losing a Healing Surge or getting a penalty to your Athletics seems logical as well. You could effortlessly couch such a thing in a simple Skill Challenge and run it in five minutes.</p><p></p><p>Heroic or not, these are the day-to-day travails of an adventuring sort, and it allows those who have high scores in physical skills to shine at the table (which is very important in-and-of-itself).</p><p></p><p></p><p>Well, is this D&D or not? I kind of get that you would rather hand-waive what you see as non-heroic adventure, and that you see Skill Challenges as artificial padding around things you would rather roll one d20 for and move on? My response to this is simply: SC's should meet your definition of heroic, else don't use them.</p><p></p><p>For example before the PC's even reach the river you make things much more interesting (whitewater, flooded with debris racing downstream, at the bottom of a gorge with a rotting tree for a bridge, getting smacked in the face by migrating trout, etc.!). As in your previous "roll 5 Nature checks to cross a swamp" complaint, mundane obstacles make for mundane Skill Challenges, so don't make them mundane.</p><p></p><p></p><p>I'm not sure where you're getting the idea that a Skill Challenge can't be avoided or worked around. They represent an obstacle, if the PC's avoid that obstacle or surmount it in unexpected ways, then so be it.</p><p></p><p></p><p>Absolutely not, and yet there are still people out there in other threads who think that Skill Challenges actually replaced skill checks in 4E.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 5473490, member: 16212"] Which was probably the right thing to do with a relatively still river on a warm day. but it's dangerous swimming a cold, fast-flowing river (although I would probably allow Take 10, depending on the depth and speed), and at some point the first PC might be holding the second PC against the current (Strength or Endurance check); if the water is frigid, a simple Endurance check to avoid losing a Healing Surge or getting a penalty to your Athletics seems logical as well. You could effortlessly couch such a thing in a simple Skill Challenge and run it in five minutes. Heroic or not, these are the day-to-day travails of an adventuring sort, and it allows those who have high scores in physical skills to shine at the table (which is very important in-and-of-itself). Well, is this D&D or not? I kind of get that you would rather hand-waive what you see as non-heroic adventure, and that you see Skill Challenges as artificial padding around things you would rather roll one d20 for and move on? My response to this is simply: SC's should meet your definition of heroic, else don't use them. For example before the PC's even reach the river you make things much more interesting (whitewater, flooded with debris racing downstream, at the bottom of a gorge with a rotting tree for a bridge, getting smacked in the face by migrating trout, etc.!). As in your previous "roll 5 Nature checks to cross a swamp" complaint, mundane obstacles make for mundane Skill Challenges, so don't make them mundane. I'm not sure where you're getting the idea that a Skill Challenge can't be avoided or worked around. They represent an obstacle, if the PC's avoid that obstacle or surmount it in unexpected ways, then so be it. Absolutely not, and yet there are still people out there in other threads who think that Skill Challenges actually replaced skill checks in 4E. [/QUOTE]
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