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Skill Challenges: Please stop
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<blockquote data-quote="Balesir" data-source="post: 5473759" data-attributes="member: 27160"><p>Several good points in this post, but I would make a small point on these two. I have used the SC framework for very short, informal rolls in situations where a single roll really doesn't quite cut it, and I think there is scope there for this. The most recent example was during a much longer, formal skill challenge when one of the PCs wanted to climb a "very tall tree" (to see as far as they could). A single climb check here would have (a) shortchanged the moment, in that there was some scope for an impressive accomplishment, here, and (b) skewed the probabilities too much - even with pretty good chances the probability of a single failure can be too high - and then what consequences do you impose, given that a 100'+ fall would be plausible? What I did was a "quick and dirty" SC, 4 success before 3 failures, all on Athletics from the same character. I would have accepted ideas that used other rituals/powers/skills (another character flew up on an Ebony fly), but all that was really required was "a few dice rolls". I just found that the simple, basic structure of the SC gave a model to grab for to decide what those "few dice rolls" might mean.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5473759, member: 27160"] Several good points in this post, but I would make a small point on these two. I have used the SC framework for very short, informal rolls in situations where a single roll really doesn't quite cut it, and I think there is scope there for this. The most recent example was during a much longer, formal skill challenge when one of the PCs wanted to climb a "very tall tree" (to see as far as they could). A single climb check here would have (a) shortchanged the moment, in that there was some scope for an impressive accomplishment, here, and (b) skewed the probabilities too much - even with pretty good chances the probability of a single failure can be too high - and then what consequences do you impose, given that a 100'+ fall would be plausible? What I did was a "quick and dirty" SC, 4 success before 3 failures, all on Athletics from the same character. I would have accepted ideas that used other rituals/powers/skills (another character flew up on an Ebony fly), but all that was really required was "a few dice rolls". I just found that the simple, basic structure of the SC gave a model to grab for to decide what those "few dice rolls" might mean. [/QUOTE]
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