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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: Please stop
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<blockquote data-quote="LostSoul" data-source="post: 5474477" data-attributes="member: 386"><p>I wonder if skill challenges work best when the obstacles faced and the results of actions are necessarily abstract.</p><p></p><p>Crossing a 50' wide raging river isn't abstract. You know how wide it is, you can set the current (by giving it a level and an attack modifier against Fort), and what will happen based on different actions is pretty obvious.</p><p></p><p>Climbing a cliff is easily covered by the Athletics skill and movement rates.</p><p></p><p>Wilderness travel is covered by a map.</p><p></p><p>On the other hand, combat is pretty abstract because we're not swinging swords at the table. I tend to think of social conflict being abstract on the DM's side because I don't always know - or rather, want to know - how a given NPC is going to react to a given PC's words or actions. (If the DM does know, it's not abstract and there's no reason for skill checks in the first place.)</p><p></p><p>If I were to say, "This forest hex is haunted; the forest is alive and wants to trap PCs within its twisted paths", and I don't have a map of the entire forest, I think I'd have to handle it in an abstract manner. I could see running a skill challenge that way.</p><p></p><p>Something like creating a magic item is also abstract since I don't know how magic works! A skill challenge could work.</p><p></p><p>Overland travel can be abstract if you don't have a map. If I know that crossing the Mountains of Dread is dangerous but I don't have a map of the mountains, I could see using a skill challenge.</p><p></p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5474477, member: 386"] I wonder if skill challenges work best when the obstacles faced and the results of actions are necessarily abstract. Crossing a 50' wide raging river isn't abstract. You know how wide it is, you can set the current (by giving it a level and an attack modifier against Fort), and what will happen based on different actions is pretty obvious. Climbing a cliff is easily covered by the Athletics skill and movement rates. Wilderness travel is covered by a map. On the other hand, combat is pretty abstract because we're not swinging swords at the table. I tend to think of social conflict being abstract on the DM's side because I don't always know - or rather, want to know - how a given NPC is going to react to a given PC's words or actions. (If the DM does know, it's not abstract and there's no reason for skill checks in the first place.) If I were to say, "This forest hex is haunted; the forest is alive and wants to trap PCs within its twisted paths", and I don't have a map of the entire forest, I think I'd have to handle it in an abstract manner. I could see running a skill challenge that way. Something like creating a magic item is also abstract since I don't know how magic works! A skill challenge could work. Overland travel can be abstract if you don't have a map. If I know that crossing the Mountains of Dread is dangerous but I don't have a map of the mountains, I could see using a skill challenge. Just a thought. [/QUOTE]
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