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Skill Challenges: Please stop
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<blockquote data-quote="That Darn DM" data-source="post: 5475010" data-attributes="member: 6671049"><p>First post here, so here goes.</p><p></p><p>I, myself, are against skill checks in general, because I enjoy the theatrics and role-playing that it creates, but I do understand someone who does not enjoy the idea of role-playing every single encounter. I'm in a Legend of the 5 Rings game right now, and I know nothing of the setting and the game requires a seriously proactive style of play, where role-playing and reading up about a person's role in Rokugan society is instrumental to his success in the game. I'm not comfortable with everything I say, but my DM can see the effort and the sometimes "zen" moments I have.</p><p></p><p>Drawing back to the first reply to this thread, about the "Barbarian played by a car salesman" I think that is a very weak conclusion. I don't think a player should be punished for merely rolling dice, but I don't think a player should be rewarded either. There's no effort or thinking in rolling dice. I do think if said "car salesman" is not playing his Barbarian properly, he should not be rewarded either.</p><p></p><p>Players should only be rewarded when that 20 appears, when they are clever, or when they work together. If it does not fall into any of these three occurrences, then Mr. Car Salesman shouldn't receive any reward. This isn't what the argument has roamed to, I understand, I just wanted to get that out of the way from the get go, but to be fair, I understand where that poster was coming from and I think if a person is not comfortable getting into the role, they shouldn't have to. If they think of something clever and say it detached from the role to the DM, such as:</p><p></p><p>"I mention the bandits we slain to the guard a month ago."</p><p></p><p>Things like that, coupled with skill checks should get rewarded (such as a bonus to skill checks; and role-playing with skill checks can be an answer as well, whatever feels comfortable), but the effort still needs to be there. Lack of trying and relying on numbers is what really breaks the game for me.</p><p></p><p>About the Skill Checks system in general: I still haven't seen a skill system that really makes me jump with joy, but 4e's is pretty much the best I've seen. Granted, most of it is from the Star Wars game, but not a bad thing, and this skill challenge idea is a welcome original.</p><p></p><p>If I ran a 4e game, I would think the best way to use the Skill Challenge system would definitely be the above "abstract" ideal largely taking into account the fourth dimension (*Snort* Nerd joke... since it's 4e with the 4d... what?). When passages of time are detrimental to know--fill your own situation here--that's when I see this system really shining. Otherwise, I think it really would be a good excuse for those DMs that want to aid the players in moving a game along or when dice don't like them.</p><p></p><p>"Roll"</p><p></p><p>"I got a 3"</p><p></p><p>"Uh, skill challenge, you get two more chances."</p><p></p><p>It's the archaic "Best two out of three" joke, but it works.</p></blockquote><p></p>
[QUOTE="That Darn DM, post: 5475010, member: 6671049"] First post here, so here goes. I, myself, are against skill checks in general, because I enjoy the theatrics and role-playing that it creates, but I do understand someone who does not enjoy the idea of role-playing every single encounter. I'm in a Legend of the 5 Rings game right now, and I know nothing of the setting and the game requires a seriously proactive style of play, where role-playing and reading up about a person's role in Rokugan society is instrumental to his success in the game. I'm not comfortable with everything I say, but my DM can see the effort and the sometimes "zen" moments I have. Drawing back to the first reply to this thread, about the "Barbarian played by a car salesman" I think that is a very weak conclusion. I don't think a player should be punished for merely rolling dice, but I don't think a player should be rewarded either. There's no effort or thinking in rolling dice. I do think if said "car salesman" is not playing his Barbarian properly, he should not be rewarded either. Players should only be rewarded when that 20 appears, when they are clever, or when they work together. If it does not fall into any of these three occurrences, then Mr. Car Salesman shouldn't receive any reward. This isn't what the argument has roamed to, I understand, I just wanted to get that out of the way from the get go, but to be fair, I understand where that poster was coming from and I think if a person is not comfortable getting into the role, they shouldn't have to. If they think of something clever and say it detached from the role to the DM, such as: "I mention the bandits we slain to the guard a month ago." Things like that, coupled with skill checks should get rewarded (such as a bonus to skill checks; and role-playing with skill checks can be an answer as well, whatever feels comfortable), but the effort still needs to be there. Lack of trying and relying on numbers is what really breaks the game for me. About the Skill Checks system in general: I still haven't seen a skill system that really makes me jump with joy, but 4e's is pretty much the best I've seen. Granted, most of it is from the Star Wars game, but not a bad thing, and this skill challenge idea is a welcome original. If I ran a 4e game, I would think the best way to use the Skill Challenge system would definitely be the above "abstract" ideal largely taking into account the fourth dimension (*Snort* Nerd joke... since it's 4e with the 4d... what?). When passages of time are detrimental to know--fill your own situation here--that's when I see this system really shining. Otherwise, I think it really would be a good excuse for those DMs that want to aid the players in moving a game along or when dice don't like them. "Roll" "I got a 3" "Uh, skill challenge, you get two more chances." It's the archaic "Best two out of three" joke, but it works. [/QUOTE]
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