I've been putting some thought in a system for skill challenges that essentially removes the DC's problem by level and replacing it with something that could be used regardless of level. I also want to keep skills relevant. I'd really appreciate some feedback in how this could be improved or how it might be flawed.
Rounds:
Each PC must participate in some way each round.
Each player can only perform one task per round.
Initiative rolls are optional
A player can use their turn in the round to instead 'Aid Another' as per the rules below.
DC's: Roll a d20, using it's result to determine success or failure.
Easy: 6 or higher
Moderate: 10 or higher
Hard: 14 or higher
Circumstance bonuses:
If you're trained in the skill, you get +1 mod.
If you have a magical item further boosting the attribute you get +1 mod.
Armor Check Penalty: If the skill has an armor check penalty associated with it, apply it's modifier to the roll. (-1 for hide, chain. -2 for plate. -2 heavy shield). A player may stow their shield so as to remove its penalty if desired.
A skill check can modify future checks or future rounds by +1/-1 in place of being an overall success or failure to the skill challenge via DM discretion.
Aid Another: Make a Moderate DC check applying all bonuses and detriments from the above circumstances.
Successful checks result in +1 bonus to the player you're assisting.
Failure results in a -1 bonus to the player you're assisting
Only one player may 'Aid Another' on any given check, doing so uses up their actions in a round.
Difficulty:
Difficulty is set by the DM. It is impacted by the challenge of the task at hand and by the reasoning given for said skill check and the logic behind why it would be beneficial to the party's overall goal. While only one player physically makes the primary roll, all party members can contribute in why they'd like to go about the skill challenge using that skill. This will hopefully encourage roleplay, while assigning tasks to specific characters.
Rounds:
Each PC must participate in some way each round.
Each player can only perform one task per round.
Initiative rolls are optional
A player can use their turn in the round to instead 'Aid Another' as per the rules below.
DC's: Roll a d20, using it's result to determine success or failure.
Easy: 6 or higher
Moderate: 10 or higher
Hard: 14 or higher
Circumstance bonuses:
If you're trained in the skill, you get +1 mod.
If you have a magical item further boosting the attribute you get +1 mod.
Armor Check Penalty: If the skill has an armor check penalty associated with it, apply it's modifier to the roll. (-1 for hide, chain. -2 for plate. -2 heavy shield). A player may stow their shield so as to remove its penalty if desired.
A skill check can modify future checks or future rounds by +1/-1 in place of being an overall success or failure to the skill challenge via DM discretion.
Aid Another: Make a Moderate DC check applying all bonuses and detriments from the above circumstances.
Successful checks result in +1 bonus to the player you're assisting.
Failure results in a -1 bonus to the player you're assisting
Only one player may 'Aid Another' on any given check, doing so uses up their actions in a round.
Difficulty:
Difficulty is set by the DM. It is impacted by the challenge of the task at hand and by the reasoning given for said skill check and the logic behind why it would be beneficial to the party's overall goal. While only one player physically makes the primary roll, all party members can contribute in why they'd like to go about the skill challenge using that skill. This will hopefully encourage roleplay, while assigning tasks to specific characters.