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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges that KILL
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<blockquote data-quote="DEFCON 1" data-source="post: 5630940" data-attributes="member: 7006"><p>The only way I would have a skill challenge potential kill someone is during one where the roleplaying going on around said challenge was so good, so deep, and so immersive that we have ratcheted the tension up so high that it would almost feel like a cheat if someone <em>didn't</em> die as a result of it.</p><p></p><p>But even then, in this scenario... it probably wouldn't be <em>just</em> from that third failure of SC that causes the death... the third failure would instead put one or more characters (depending most likely entirely on where they each stood during the roleplaying portions and which characters failed which rolls) in a position where death was imminent. And then I'd probably allow a bit more rping and a few more rolls to occur in an attempt to extricate themselves.</p><p></p><p>At that point, if the players still make rather poor decisions and/or horrible rolls on top of it... by all means a death could/should occur in my game. Story-wise... it was time.</p><p></p><p>But I also wouldn't feel too bad about it, because my games tend to be story-driven enough that just dying isn't the end of a character necessarily. If I've run a white water canoe chase skill challenge down a massive mountain river that eventually ended up with a character falling overboard (probably the third SC failure) and then drowning (several bad Endurance rolls from the drowning player and failed Perception/Athletics checks from the would-be rescuers post-skill challenge failure)... a good portion of the game following this part could be the other players rescuing the body, taking it to a village or city in hopes of resurrection, and then doing whatever would be asked of them to pay for the resurrection if it went through. The story can always continue, even through death.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5630940, member: 7006"] The only way I would have a skill challenge potential kill someone is during one where the roleplaying going on around said challenge was so good, so deep, and so immersive that we have ratcheted the tension up so high that it would almost feel like a cheat if someone [I]didn't[/I] die as a result of it. But even then, in this scenario... it probably wouldn't be [I]just[/I] from that third failure of SC that causes the death... the third failure would instead put one or more characters (depending most likely entirely on where they each stood during the roleplaying portions and which characters failed which rolls) in a position where death was imminent. And then I'd probably allow a bit more rping and a few more rolls to occur in an attempt to extricate themselves. At that point, if the players still make rather poor decisions and/or horrible rolls on top of it... by all means a death could/should occur in my game. Story-wise... it was time. But I also wouldn't feel too bad about it, because my games tend to be story-driven enough that just dying isn't the end of a character necessarily. If I've run a white water canoe chase skill challenge down a massive mountain river that eventually ended up with a character falling overboard (probably the third SC failure) and then drowning (several bad Endurance rolls from the drowning player and failed Perception/Athletics checks from the would-be rescuers post-skill challenge failure)... a good portion of the game following this part could be the other players rescuing the body, taking it to a village or city in hopes of resurrection, and then doing whatever would be asked of them to pay for the resurrection if it went through. The story can always continue, even through death. [/QUOTE]
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