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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges that KILL
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<blockquote data-quote="SnowleopardVK" data-source="post: 5630972" data-attributes="member: 6677945"><p>I've seen a skill check that could have been fatal in a game I was playing recently (it was PF, not 4e, but the concept is similar enough). Three members of the party (the three other than me) had to cross over a rickety wooden bridge; it was essentially just a board over a chasm.</p><p></p><p>Now those three members of the group all have pretty good acrobatics, but natural 1s still can and do happen, and of course the cleric rolled one. Fortunately before crossing, the group had decided to all hold onto a rope. When she fell we got a second chance in the form of the other two rolling to hang onto the rope and pull her back up, and a third chance (that we didn't actually have to take because the other two holding the rope successfully pulled her back up) in that the drop had the potential to kill her but it wasn't guaranteed.</p><p></p><p>So yes she could have died, but the GM was kinder because the group made a good decision to hold onto a rope in case anybody fell. If they had made a bad decision (such as continuing to hold the rope when it was the 500+ lbs rogue's turn to cross then they would've probably been punished for it. If he had fallen they almost certainly would've been pulled down with him. (Of course he had a better acrobatics and was less likely to fall, but as I've said natural 1s are always possible.)</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5630972, member: 6677945"] I've seen a skill check that could have been fatal in a game I was playing recently (it was PF, not 4e, but the concept is similar enough). Three members of the party (the three other than me) had to cross over a rickety wooden bridge; it was essentially just a board over a chasm. Now those three members of the group all have pretty good acrobatics, but natural 1s still can and do happen, and of course the cleric rolled one. Fortunately before crossing, the group had decided to all hold onto a rope. When she fell we got a second chance in the form of the other two rolling to hang onto the rope and pull her back up, and a third chance (that we didn't actually have to take because the other two holding the rope successfully pulled her back up) in that the drop had the potential to kill her but it wasn't guaranteed. So yes she could have died, but the GM was kinder because the group made a good decision to hold onto a rope in case anybody fell. If they had made a bad decision (such as continuing to hold the rope when it was the 500+ lbs rogue's turn to cross then they would've probably been punished for it. If he had fallen they almost certainly would've been pulled down with him. (Of course he had a better acrobatics and was less likely to fall, but as I've said natural 1s are always possible.) [/QUOTE]
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