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Skill Challenges that KILL
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<blockquote data-quote="MrBeens" data-source="post: 5631008" data-attributes="member: 62153"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Lethal skill challenges are certainly possible as long as they are handled with the same sort of approach combat encounters are designed.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">If the players realise they are in a lethal situation (in combat it is obvious, and their health/surges are usually lost over a period of time), then there shouldn't be a problem.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">As long as the situation is described as dangerous and there are signs that bad things could happen (surges are lost during the challenge for instance).</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Examples of places where lethal skill challenges would be appropriate:</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Navigating a gauntlet of traps - much more exciting and engaging than a combat encounter against a bunch of normal traps</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Climbing a difficult and long cliff.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Abstracting a fight through a mass of enemies to get to a specific location on a battle field.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Negotiating a series of underwater tunnels when you have no water breathing magic - my DM ran us through one of these recently and it was very tense and exciting. Most of the party got to the end having half drowned (lost some surges) and could have died if we had failed more rolls.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">As well as outright dying imagine a skill challenge where there are multiple outcomes - succeed really well, fight averted; barely succeed, easy fight; just fail, normal fight; fail badly hard fight.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">The hard fight might well result in 1 or 2 player deaths.</span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Other ways of potentially having "delayed death" from a failed skill challenge:</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">A player is cursed/disabled in some way - loss of surges until a counter is found; loss of a use of a daily power; cannot use encounter powers</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Failing in the skill challenge results in extra encounters placed in the player's path in a time critical scenario</span></span></p></blockquote><p></p>
[QUOTE="MrBeens, post: 5631008, member: 62153"] [FONT=Verdana][SIZE=2]Lethal skill challenges are certainly possible as long as they are handled with the same sort of approach combat encounters are designed.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]If the players realise they are in a lethal situation (in combat it is obvious, and their health/surges are usually lost over a period of time), then there shouldn't be a problem.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]As long as the situation is described as dangerous and there are signs that bad things could happen (surges are lost during the challenge for instance).[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Examples of places where lethal skill challenges would be appropriate:[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Navigating a gauntlet of traps - much more exciting and engaging than a combat encounter against a bunch of normal traps[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Climbing a difficult and long cliff.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Abstracting a fight through a mass of enemies to get to a specific location on a battle field.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Negotiating a series of underwater tunnels when you have no water breathing magic - my DM ran us through one of these recently and it was very tense and exciting. Most of the party got to the end having half drowned (lost some surges) and could have died if we had failed more rolls.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]As well as outright dying imagine a skill challenge where there are multiple outcomes - succeed really well, fight averted; barely succeed, easy fight; just fail, normal fight; fail badly hard fight.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]The hard fight might well result in 1 or 2 player deaths.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Other ways of potentially having "delayed death" from a failed skill challenge:[/SIZE][/FONT] [FONT=Verdana][SIZE=2]A player is cursed/disabled in some way - loss of surges until a counter is found; loss of a use of a daily power; cannot use encounter powers[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Failing in the skill challenge results in extra encounters placed in the player's path in a time critical scenario[/SIZE][/FONT] [/QUOTE]
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