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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges that KILL
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<blockquote data-quote="jbear" data-source="post: 5631532" data-attributes="member: 75065"><p>I think saying 'you have to be careful when you design a lethal skill challenge' is stating the obvious. </p><p></p><p>Do you not have to be careful when you design a lethal combat encounter?</p><p></p><p>Didi anyone seriously think the OP was suggesting: 'Oops that's three fails on that diplomatic skill challenge with the king. Sorry, he has you sent to the dungeon where a man in a hood cuts off you heads with an axe! Who wants pizza?'</p><p></p><p>A combat in order to be challenging and enjoyable needs to be carefully designed. If this combat is promoted to memorable, important and potentially leathal (as an adventure reaches a climax for example) then the design needs to be doubly careful and good.</p><p></p><p>This in no way changes when you come to skill challenges. Just throwing an old sock in a bag isn't going to get you much more than a lingering stink. Good, challenging, skill challenges need care and thought. If you want to promote them to climactic, lethal and memorable because the situation calls for it ... need I say it?</p><p></p><p>I think I'm starting to get a feel for why there is a large percentage of people that don't like skill challenges. Because they DO require careful design, thought and creativity for them to work. If you don't put that into them of course they'll suck.</p></blockquote><p></p>
[QUOTE="jbear, post: 5631532, member: 75065"] I think saying 'you have to be careful when you design a lethal skill challenge' is stating the obvious. Do you not have to be careful when you design a lethal combat encounter? Didi anyone seriously think the OP was suggesting: 'Oops that's three fails on that diplomatic skill challenge with the king. Sorry, he has you sent to the dungeon where a man in a hood cuts off you heads with an axe! Who wants pizza?' A combat in order to be challenging and enjoyable needs to be carefully designed. If this combat is promoted to memorable, important and potentially leathal (as an adventure reaches a climax for example) then the design needs to be doubly careful and good. This in no way changes when you come to skill challenges. Just throwing an old sock in a bag isn't going to get you much more than a lingering stink. Good, challenging, skill challenges need care and thought. If you want to promote them to climactic, lethal and memorable because the situation calls for it ... need I say it? I think I'm starting to get a feel for why there is a large percentage of people that don't like skill challenges. Because they DO require careful design, thought and creativity for them to work. If you don't put that into them of course they'll suck. [/QUOTE]
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