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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges that KILL
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<blockquote data-quote="mneme" data-source="post: 5633786" data-attributes="member: 59248"><p>Lethal skill challenges = go.</p><p></p><p>Yes, yes, run them right, make sure the stakes (and how close the characters are to the precipice), all that. But you don't need kid gloves in this game.</p><p></p><p>Actually, Wizards has published a potentially lethal skill challenge in Dungeon. Remember the Colosseus of Laarn? Hmm. If not, and you're a DDI subscriber, perhaps this will jog your memory: <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/dursc/2009December" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Colossus of Laarn)</a></p><p></p><p>In sum, the Colosseus is a deadly, invincible monster. But...you can defeat it by solving a skill challenge. There's no failure condition to this skill challenge -- if you can succeed at the challenge before teh Colosseus =kills= you, you win. If not, well, I hope you ran away, because otherwise you're probably dead. This is lovely; characters can deploy all their "staying alive" tricks, because lets face it, they're in deadly danger from death due to the loss of massive numbers of hp (because lets face it, the Colosseus may not do that much damage per strike, but the damned thing does decent damage and has a blast 5 flaming breath, and acts once for every party member you've got!), but as for all their damage/condition nonsense? No can do; this is a skill challenge. Where the failure condition is (and is obviously) death. Oh, wait, sorry; the thing eats ordinary magic for breakfast and can't be hurt; dpr is not going to help you here; nor are controller lockdown tricks.</p><p></p><p></p><p>Perception: Probably the best skill in the game, bar none. It's a primary skill in more than its share of skill challenges, a secondary skill in pretty much all the rest, and has great uses in avoiding surprise and numerous other situations to boot. Nobody should ever complain about "only" having perception. Now, Dungeonering, OTOH...</p></blockquote><p></p>
[QUOTE="mneme, post: 5633786, member: 59248"] Lethal skill challenges = go. Yes, yes, run them right, make sure the stakes (and how close the characters are to the precipice), all that. But you don't need kid gloves in this game. Actually, Wizards has published a potentially lethal skill challenge in Dungeon. Remember the Colosseus of Laarn? Hmm. If not, and you're a DDI subscriber, perhaps this will jog your memory: [URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/dursc/2009December"]Dungeons & Dragons Roleplaying Game Official Home Page - Article (The Colossus of Laarn)[/URL] In sum, the Colosseus is a deadly, invincible monster. But...you can defeat it by solving a skill challenge. There's no failure condition to this skill challenge -- if you can succeed at the challenge before teh Colosseus =kills= you, you win. If not, well, I hope you ran away, because otherwise you're probably dead. This is lovely; characters can deploy all their "staying alive" tricks, because lets face it, they're in deadly danger from death due to the loss of massive numbers of hp (because lets face it, the Colosseus may not do that much damage per strike, but the damned thing does decent damage and has a blast 5 flaming breath, and acts once for every party member you've got!), but as for all their damage/condition nonsense? No can do; this is a skill challenge. Where the failure condition is (and is obviously) death. Oh, wait, sorry; the thing eats ordinary magic for breakfast and can't be hurt; dpr is not going to help you here; nor are controller lockdown tricks. Perception: Probably the best skill in the game, bar none. It's a primary skill in more than its share of skill challenges, a secondary skill in pretty much all the rest, and has great uses in avoiding surprise and numerous other situations to boot. Nobody should ever complain about "only" having perception. Now, Dungeonering, OTOH... [/QUOTE]
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