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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: What is the issue with them?
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<blockquote data-quote="Stalker0" data-source="post: 4488710" data-attributes="member: 5889"><p>Here are the links to the math threads I made: <a href="http://www.enworld.org/forum/d-d-4th-edition-rules/229919-showing-math-proving-d-d-4th-edition-s-skill-challenge-system-broken-math-heavy.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/229919-showing-math-proving-d-d-4th-edition-s-skill-challenge-system-broken-math-heavy.html</a></p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/230357-heavy-concrete-data-d-d-4th-editions-skill-challenge-system-long-lots-tables.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/230357-heavy-concrete-data-d-d-4th-editions-skill-challenge-system-long-lots-tables.html</a></p><p></p><p>As to your questions: The main issue is the success/failure model. At low complexities, you can design the system to be pretty stable. But start increasing the complexity and the system gets very unstable very quickly. Now you can create curbs to the system (like I did in my original system). These can help, but they don't fix this particular problem. Other issues with the system depend on your tastes. For example, the system greatly penalizes characters that don't get to roll their best skills. You actually become a hindrance to your group if you try to participate. This was why WOTC errated the system so that participation is now optional, which to my mind eliminated one of the main points of the system in the first place.</p><p></p><p>A lot of people use the original challenge DCs, and just remove the table's footname, effectively lowering the DCs by 5. I have the math on that in one of the threads.</p><p></p><p>If you are looking for a stable, simple skill challenge system, I recommend my Obsidian system, which you can find in my signature.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4488710, member: 5889"] Here are the links to the math threads I made: [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/229919-showing-math-proving-d-d-4th-edition-s-skill-challenge-system-broken-math-heavy.html"]http://www.enworld.org/forum/d-d-4th-edition-rules/229919-showing-math-proving-d-d-4th-edition-s-skill-challenge-system-broken-math-heavy.html[/URL] [URL="http://www.enworld.org/forum/d-d-4th-edition-rules/230357-heavy-concrete-data-d-d-4th-editions-skill-challenge-system-long-lots-tables.html"]http://www.enworld.org/forum/d-d-4th-edition-rules/230357-heavy-concrete-data-d-d-4th-editions-skill-challenge-system-long-lots-tables.html[/URL] As to your questions: The main issue is the success/failure model. At low complexities, you can design the system to be pretty stable. But start increasing the complexity and the system gets very unstable very quickly. Now you can create curbs to the system (like I did in my original system). These can help, but they don't fix this particular problem. Other issues with the system depend on your tastes. For example, the system greatly penalizes characters that don't get to roll their best skills. You actually become a hindrance to your group if you try to participate. This was why WOTC errated the system so that participation is now optional, which to my mind eliminated one of the main points of the system in the first place. A lot of people use the original challenge DCs, and just remove the table's footname, effectively lowering the DCs by 5. I have the math on that in one of the threads. If you are looking for a stable, simple skill challenge system, I recommend my Obsidian system, which you can find in my signature. [/QUOTE]
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Skill Challenges: What is the issue with them?
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