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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenges: What is the issue with them?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4489165" data-attributes="member: 704"><p>The issue with skill challenges is pretty effectively summed up by Henry. The general format is great, but the stated DC's are not quite good yet.</p><p></p><p>The big problem is that nailing down the DC's so that the difficulty feels right, and that the DC's are not dependent on the most optimized characters making every roll is quite difficult. It is further complicated by the tendency for players to pick their utility powers based on combat effectiveness.</p><p></p><p>My advice right now is to use whichever format you like, either the X success before Y Fails method in the books, or the 3 strikes method in the errata; But set the DC's based on whatever you think will give your party the kind of chance you think appropriate for the challenge.</p><p></p><p>Also try to set up your challenges so that failure is not necessarily a show stopper. There are a few ways to do this. You can have skill challenges consume healing surges in whichever manner you think appropriate. If your adventure is time limited, set them up so a fail eats more time; In that situation, failing one or two should not be a show stopper, but failing 6 may be justified.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4489165, member: 704"] The issue with skill challenges is pretty effectively summed up by Henry. The general format is great, but the stated DC's are not quite good yet. The big problem is that nailing down the DC's so that the difficulty feels right, and that the DC's are not dependent on the most optimized characters making every roll is quite difficult. It is further complicated by the tendency for players to pick their utility powers based on combat effectiveness. My advice right now is to use whichever format you like, either the X success before Y Fails method in the books, or the 3 strikes method in the errata; But set the DC's based on whatever you think will give your party the kind of chance you think appropriate for the challenge. Also try to set up your challenges so that failure is not necessarily a show stopper. There are a few ways to do this. You can have skill challenges consume healing surges in whichever manner you think appropriate. If your adventure is time limited, set them up so a fail eats more time; In that situation, failing one or two should not be a show stopper, but failing 6 may be justified. END COMMUNICATION [/QUOTE]
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Skill Challenges: What is the issue with them?
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