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General Tabletop Discussion
*Pathfinder & Starfinder
Skill challenges - who else likes them as the core non-combat sub-system?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5275924" data-attributes="member: 82106"><p>Heh, I was just looking over some of the stuff in DMG2 again for whatever reason and it is really full of a lot of stuff about common issues. People should spend more time reading it. They did fail to get out certain things about SCs even there, but just the general advice on running a game can make a huge difference and SCs really work better the more narrative force your game has. The players need to be really wanting to push ahead and each SC should be either VERY short or really dynamic. The real tricky part is they can fail in a lot of different ways. Combat tends to fail in only a few predictable ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5275924, member: 82106"] Heh, I was just looking over some of the stuff in DMG2 again for whatever reason and it is really full of a lot of stuff about common issues. People should spend more time reading it. They did fail to get out certain things about SCs even there, but just the general advice on running a game can make a huge difference and SCs really work better the more narrative force your game has. The players need to be really wanting to push ahead and each SC should be either VERY short or really dynamic. The real tricky part is they can fail in a lot of different ways. Combat tends to fail in only a few predictable ways. [/QUOTE]
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Skill challenges - who else likes them as the core non-combat sub-system?
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