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General Tabletop Discussion
*Pathfinder & Starfinder
Skill challenges - who else likes them as the core non-combat sub-system?
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<blockquote data-quote="fanboy2000" data-source="post: 5276166" data-attributes="member: 19998"><p>I like the skill challenge system. I was indifferent to them until I participated in the one from the MMII game day adventure. Then I ran the one in H2. After that, I've always enjoyed them.</p><p></p><p>I like them for two reasons: 1) they match the way I was already handling some in-game actions, and 2) they have a failure tolerance greater than 0. </p><p></p><p>If someone wanted to do a complex task, I was already breaking it down into smaller parts and having the PCs roll their skill checks to complete each part of the task. I suspect I'm not the only one.</p><p></p><p>The only problem I ran into was this: how many failures should I allow for I say that them fail the overall task? If the check is repeatable and time is not a problem, why don't they just take 20 on all the checks? If the check isn't repeatable, then don't they fail after one missed skill check? I need a number of failures >0 and skill challenges give me a framework for deciding on that number.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5276166, member: 19998"] I like the skill challenge system. I was indifferent to them until I participated in the one from the MMII game day adventure. Then I ran the one in H2. After that, I've always enjoyed them. I like them for two reasons: 1) they match the way I was already handling some in-game actions, and 2) they have a failure tolerance greater than 0. If someone wanted to do a complex task, I was already breaking it down into smaller parts and having the PCs roll their skill checks to complete each part of the task. I suspect I'm not the only one. The only problem I ran into was this: how many failures should I allow for I say that them fail the overall task? If the check is repeatable and time is not a problem, why don't they just take 20 on all the checks? If the check isn't repeatable, then don't they fail after one missed skill check? I need a number of failures >0 and skill challenges give me a framework for deciding on that number. [/QUOTE]
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Skill challenges - who else likes them as the core non-combat sub-system?
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