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Skill Challenges
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<blockquote data-quote="Crazy Jerome" data-source="post: 6062261" data-attributes="member: 54877"><p>I think people that read rules with preconceived ideas of how they are supposed to work--especially if those preconceived ideas are essentially, "it should work just like the other set of different rules"--are unlikely to have much success with any system that has something radically new in it. They might if someone who does substantially grok the system performs the system introduction well enough to overcome the preconceptions. </p><p></p><p>Better explanations would have helped Skill Challenges immensely. Better play testing, and the resulting cleanup, would have helped even more (and probably contributed to the better explanations). However, given that, some people would still dislike them just as much as they ever did, because they don't want to do what Skill Challenges are doing.</p><p></p><p>It's parallel, though somewhat different, to those whole really like wizards dominating high level play. Not everyone that likes wizards is that person, of course. And not every like or dislike of a particular implementation of a wizard is about power. But of those that fit the "take over the game at high levels" mindset, it really doesn't matter how poorly or well you explain your system to rein in dominate high level spells. They aren't buying what you are selling.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6062261, member: 54877"] I think people that read rules with preconceived ideas of how they are supposed to work--especially if those preconceived ideas are essentially, "it should work just like the other set of different rules"--are unlikely to have much success with any system that has something radically new in it. They might if someone who does substantially grok the system performs the system introduction well enough to overcome the preconceptions. Better explanations would have helped Skill Challenges immensely. Better play testing, and the resulting cleanup, would have helped even more (and probably contributed to the better explanations). However, given that, some people would still dislike them just as much as they ever did, because they don't want to do what Skill Challenges are doing. It's parallel, though somewhat different, to those whole really like wizards dominating high level play. Not everyone that likes wizards is that person, of course. And not every like or dislike of a particular implementation of a wizard is about power. But of those that fit the "take over the game at high levels" mindset, it really doesn't matter how poorly or well you explain your system to rein in dominate high level spells. They aren't buying what you are selling. [/QUOTE]
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