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General Tabletop Discussion
*Pathfinder & Starfinder
Skill check *prize* idea dilemma: Roll two dice, or allow rerolls?
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<blockquote data-quote="Apeiron" data-source="post: 3285729" data-attributes="member: 42532"><p>i want to offer a prize for a challenge that will benefit one skill. The benefit will be either a) roll two dice, apply the better of the two or b) allow a re-roll on that skill. i'm thinking they could use this benefit once per day. The skill would have to be something active like "open lock" where they would have a sense for the DC and if they succeeded or not. Listen wouldn't work most of the time because you don't know that you failed a listen check (unless you are an Order of the Stick character).</p><p></p><p>a) Bob the Rogue gets two dice for his disarm trap skill, he rolls a 15 and a 7.</p><p></p><p>b) Bob the Rogue rolls a 7 on his disarm check, re-rolls and gets a 15.</p><p></p><p>What are the pro's and con's of each? </p><p></p><p>My initial thoughts:</p><p></p><p>While they are very similar, there are subtle differences. With b) the player activates it when they have failed, using the benefit to recover from a failure. A) puts an emphasis on knowing which check is important. A) is proactive, b) is reactive. i personally prefer a) because it makes the player think before they act.</p></blockquote><p></p>
[QUOTE="Apeiron, post: 3285729, member: 42532"] i want to offer a prize for a challenge that will benefit one skill. The benefit will be either a) roll two dice, apply the better of the two or b) allow a re-roll on that skill. i'm thinking they could use this benefit once per day. The skill would have to be something active like "open lock" where they would have a sense for the DC and if they succeeded or not. Listen wouldn't work most of the time because you don't know that you failed a listen check (unless you are an Order of the Stick character). a) Bob the Rogue gets two dice for his disarm trap skill, he rolls a 15 and a 7. b) Bob the Rogue rolls a 7 on his disarm check, re-rolls and gets a 15. What are the pro's and con's of each? My initial thoughts: While they are very similar, there are subtle differences. With b) the player activates it when they have failed, using the benefit to recover from a failure. A) puts an emphasis on knowing which check is important. A) is proactive, b) is reactive. i personally prefer a) because it makes the player think before they act. [/QUOTE]
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Skill check *prize* idea dilemma: Roll two dice, or allow rerolls?
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