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Skill Check Rolls
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<blockquote data-quote="Warmaster Horus" data-source="post: 6465052" data-attributes="member: 6785438"><p>One thing I'm always trying to deal with as a DM are skill check rolls where I want there to be uncertainty about the outcome.</p><p></p><p>Take an Insight check during a conversation with an NPC, for example. If the PC doing the check rolls badly, they know they failed, and if they roll really well, they know they've probably succeeded. Some DMs like to obfuscate this by rolling FOR the PC, but that takes the player out of the spotlight too much for me. I want the PC to roll AND maintain a sense of uncertainty.</p><p></p><p>What I'd like to try is something where we BOTH roll a check, the PC in the open and me (the DM) in secret. If the rolls don't match even/odd (I roll even, they roll odd or vice versa) the higher roll stands. If the rolls do match even/odd (I roll even, they roll even, etc), the lower roll stands. This means if they roll a 20 I can't trump it with a 1, or if I roll a 20 and they roll a 1, they get the 20.</p><p></p><p>Do you think this is a valid mechanic or is there a flaw in game flow, math or the like to consider?</p><p></p><p>Or should this be more of an Opposed Roll situation?</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 6465052, member: 6785438"] One thing I'm always trying to deal with as a DM are skill check rolls where I want there to be uncertainty about the outcome. Take an Insight check during a conversation with an NPC, for example. If the PC doing the check rolls badly, they know they failed, and if they roll really well, they know they've probably succeeded. Some DMs like to obfuscate this by rolling FOR the PC, but that takes the player out of the spotlight too much for me. I want the PC to roll AND maintain a sense of uncertainty. What I'd like to try is something where we BOTH roll a check, the PC in the open and me (the DM) in secret. If the rolls don't match even/odd (I roll even, they roll odd or vice versa) the higher roll stands. If the rolls do match even/odd (I roll even, they roll even, etc), the lower roll stands. This means if they roll a 20 I can't trump it with a 1, or if I roll a 20 and they roll a 1, they get the 20. Do you think this is a valid mechanic or is there a flaw in game flow, math or the like to consider? Or should this be more of an Opposed Roll situation? [/QUOTE]
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