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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Check -- with Props.?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4288853" data-attributes="member: 20805"><p>First of, I subscribe to Stalker0's alternate version of the Skill Challenge <a href="http://www.enworld.org/showthread.php?t=229796" target="_blank">here</a></p><p></p><p>This is kindof a wandering thought that might pan out.. so here it is for your input!</p><p></p><p>One of the things I have seen so far in my 3.x HR versions of skill challenges is that players get thier best skill and use it over and over again. With the thought of clearly letting players know what skills are 'approved' for the challenge and to encourage diversity in choices..hows this:</p><p></p><p>Have 'skill cards' for each skill present in the game. When starting a skill challenge, place those skills that are 'allowed' on the game table for the players to see. Roll a modified initiative {D20 + Wis}. The players go in order and select a skill. You remove that skill from the table.</p><p></p><p>Adding some complications:</p><p>- Multiple-use. Sometimes a skill can be used more than once in a skill challenge. The DM tracks this and returns the card into play until it has been used as many times as the scenario allows.</p><p>- Unlocked skills. When the use of a skill unlocks another skill, add the new skill to the pile</p><p>- Eureka! This special card is always played in the challenge. A player who selects this card picks an authorized skill from the 'used' pile to play. This represents a character building on anothers comments.</p><p>- ?</p><p></p><p></p><p>In theory this will make the mechanics of the skill challenge more obvious to the players while enforcing inventive skill use...altho the use of cards may reduce the immersion quotient <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Thoughts?</p><p>Improvements?</p><p>Rotten eggs?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4288853, member: 20805"] First of, I subscribe to Stalker0's alternate version of the Skill Challenge [url=http://www.enworld.org/showthread.php?t=229796]here[/url] This is kindof a wandering thought that might pan out.. so here it is for your input! One of the things I have seen so far in my 3.x HR versions of skill challenges is that players get thier best skill and use it over and over again. With the thought of clearly letting players know what skills are 'approved' for the challenge and to encourage diversity in choices..hows this: Have 'skill cards' for each skill present in the game. When starting a skill challenge, place those skills that are 'allowed' on the game table for the players to see. Roll a modified initiative {D20 + Wis}. The players go in order and select a skill. You remove that skill from the table. Adding some complications: - Multiple-use. Sometimes a skill can be used more than once in a skill challenge. The DM tracks this and returns the card into play until it has been used as many times as the scenario allows. - Unlocked skills. When the use of a skill unlocks another skill, add the new skill to the pile - Eureka! This special card is always played in the challenge. A player who selects this card picks an authorized skill from the 'used' pile to play. This represents a character building on anothers comments. - ? In theory this will make the mechanics of the skill challenge more obvious to the players while enforcing inventive skill use...altho the use of cards may reduce the immersion quotient :( Thoughts? Improvements? Rotten eggs? [/QUOTE]
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Skill Check -- with Props.?
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