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*Pathfinder & Starfinder
Skill checks and Aid Another
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<blockquote data-quote="KarinsDad" data-source="post: 2676667" data-attributes="member: 2011"><p>My point exactly.</p><p></p><p>It's hard to help someone Move Silently. It is mostly a solo activity.</p><p></p><p>It's hard to help someone Sing or Play a Lute. You can accompany them, but then, both of you should be making rolls, not just one.</p><p></p><p>It's hard to help someone Balance if you cannot touch them or get a rope to them.</p><p></p><p>It's hard to help someone Forge a letter. You can tell them what to say, but you cannot do much with the handwriting since either they are doing it, or you are doing it.</p><p></p><p>It's hard to help someone Tumble.</p><p></p><p>It's hard to help someone Open a Lock. Sure, you could hold the lamp closer, but a lock is (typically) so small that only one character should be able to work on it at a time.</p><p></p><p>It's even hard to help someone Sense Motive in some circumstances without letting on that you might distrust the character being Sensed Motive against.</p><p></p><p>There are several skills that are more solo than not. I wouldn't automatically allow someone to Aid Another for them unless they have a good rational for how they are doing that (e.g. having a steady rope available for a Balance check).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2676667, member: 2011"] My point exactly. It's hard to help someone Move Silently. It is mostly a solo activity. It's hard to help someone Sing or Play a Lute. You can accompany them, but then, both of you should be making rolls, not just one. It's hard to help someone Balance if you cannot touch them or get a rope to them. It's hard to help someone Forge a letter. You can tell them what to say, but you cannot do much with the handwriting since either they are doing it, or you are doing it. It's hard to help someone Tumble. It's hard to help someone Open a Lock. Sure, you could hold the lamp closer, but a lock is (typically) so small that only one character should be able to work on it at a time. It's even hard to help someone Sense Motive in some circumstances without letting on that you might distrust the character being Sensed Motive against. There are several skills that are more solo than not. I wouldn't automatically allow someone to Aid Another for them unless they have a good rational for how they are doing that (e.g. having a steady rope available for a Balance check). [/QUOTE]
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