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Skill checks and Aid Another
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<blockquote data-quote="KarinsDad" data-source="post: 2678362" data-attributes="member: 2011"><p>Yes (and btw, to tumble through an opponent's square, you need +24, not +14).</p><p></p><p>There should be a failure chance for all activities, especially in the chaos of combat.</p><p></p><p>Let's take the example of Tumble Through.</p><p></p><p>It does not matter HOW skilled your opponent is in combat, your chances of Tumbling Through are exactly identical (and 100% at +24).</p><p></p><p>Your opponent could be a halfling commoner, or the King of the Dragons and it matters not.</p><p></p><p>Inadequate and poorly designed rules exist in the game.</p><p></p><p></p><p>Or the example of Spell Craft. First off, there could be HUNDREDS of first level spells in a given campaign, some of them mysterious and unique. But nope. Joe Wizard knows them all, even ones he has never encountered before, just because the rules say so.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2678362, member: 2011"] Yes (and btw, to tumble through an opponent's square, you need +24, not +14). There should be a failure chance for all activities, especially in the chaos of combat. Let's take the example of Tumble Through. It does not matter HOW skilled your opponent is in combat, your chances of Tumbling Through are exactly identical (and 100% at +24). Your opponent could be a halfling commoner, or the King of the Dragons and it matters not. Inadequate and poorly designed rules exist in the game. Or the example of Spell Craft. First off, there could be HUNDREDS of first level spells in a given campaign, some of them mysterious and unique. But nope. Joe Wizard knows them all, even ones he has never encountered before, just because the rules say so. [/QUOTE]
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Skill checks and Aid Another
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