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General Tabletop Discussion
*Pathfinder & Starfinder
Skill checks and Aid Another
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<blockquote data-quote="Li Shenron" data-source="post: 2678501" data-attributes="member: 1465"><p>Generally speaking, I do not allow Aid on skills which are reactions or a purely mental "action" at all, such as Listen/Spot, Sense Motive, Concentration, Knowledge.</p><p></p><p>I generally allow Aid with physical actions, as long as they are actions and not reactions (albeit some occasional exception is possible) and as long as the aid comes in the same form as the action to be aided.</p><p>For instance, I don't allow aiding to Jump with another jump check. In a particular case like someone attempting to jump over a ledge and a friend putting his hands together to "sling" him upwards, I would allow an Aid but it would not be a Jump check itself for example.</p><p></p><p>It definitely depends on the situation however. I allow Aid with interaction skills only when they cover an extended time: yes to a diplomacy check to represent an hour of discussion, no to a bluff check to tell a single lie.</p><p></p><p>As you see, there's no general rule in my games. That's purposeful, because if I had a general skill-by-skill rule, it would break down so easily every other situation.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2678501, member: 1465"] Generally speaking, I do not allow Aid on skills which are reactions or a purely mental "action" at all, such as Listen/Spot, Sense Motive, Concentration, Knowledge. I generally allow Aid with physical actions, as long as they are actions and not reactions (albeit some occasional exception is possible) and as long as the aid comes in the same form as the action to be aided. For instance, I don't allow aiding to Jump with another jump check. In a particular case like someone attempting to jump over a ledge and a friend putting his hands together to "sling" him upwards, I would allow an Aid but it would not be a Jump check itself for example. It definitely depends on the situation however. I allow Aid with interaction skills only when they cover an extended time: yes to a diplomacy check to represent an hour of discussion, no to a bluff check to tell a single lie. As you see, there's no general rule in my games. That's purposeful, because if I had a general skill-by-skill rule, it would break down so easily every other situation. [/QUOTE]
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Skill checks and Aid Another
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